'How can I stop tiles from auto scaling in visual studio (RESOLVED)

I have been working on a windows forms game in visual studio, it's pretty basic, but i'm mostly making it to learn more about C#. Anyway, in the main dungeon for the game, I drew a basic tile, and put it on a tiling picture box. In the inspector, it looks good, the tile is the same size as the player image, and the tiles line up with the edge of the picture box. However, once I hit play, the tiles auto scale, and become far too large, they don't fit with the character, and more importantly, they don't line up with the picture box. I have spent probably an hour and a half scanning through the inspector tools looking for a way to fix this weird error, but I can't seem to find anything.

I am wondering if there is any way to code in the tile attributes to make it work out. I have attached a picture of before I hit play (left), and after (right) so you guys get a better idea of what exactly I mean. Any fix would be greatly appreciated.enter image description here



Solution 1:[1]

Thank you to everyone who answered, my visual studio was resizing itself in the edit mode, so I changed that setting everything works now.

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Solution 1 acornTime