'How can I program my movement to be more "linear"
I'm having a bit of an issue with movement. The game is a 3D FPS and the current code I have has a few issues and I was wondering how I would go about making "Minecraft Like" movement.
public Rigidbody PlayerRb;
public Transform PlayerTran;
public float speed = 2500f;
void Update()
{
if (Input.GetKeyDown("w"))
{
PlayerRb.AddForce(PlayerTran.forward * speed);
}
if (Input.GetKeyDown("a"))
{
PlayerRb.AddForce(PlayerTran.right * -speed);
}
if (Input.GetKeyDown("s"))
{
PlayerRb.AddForce(PlayerTran.forward * -speed);
}
if (Input.GetKeyDown("d"))
{
PlayerRb.AddForce(PlayerTran.right * speed);
}
}
If anyone could help me make better movement that would be greatly appreciated. I am pretty new so sorry if I don't get it the first time.
Solution 1:[1]
Fixed all issues with this code https://github.com/Saharsh1223/Minecraft-player-movement-in-unity-free-download/blob/main/Assets/Scripts/PlayerMovement.cs
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | MIthrilDragon |
