'How can I dismiss the on screen keyboard?
I am collecting user input with a TextFormField and when the user presses a FloatingActionButton indicating they are done, I want to dismiss the on screen keyboard.
How do I make the keyboard go away automatically?
import 'package:flutter/material.dart';
class MyHomePage extends StatefulWidget {
MyHomePageState createState() => new MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> {
TextEditingController _controller = new TextEditingController();
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(),
floatingActionButton: new FloatingActionButton(
child: new Icon(Icons.send),
onPressed: () {
setState(() {
// send message
// dismiss on screen keyboard here
_controller.clear();
});
},
),
body: new Container(
alignment: FractionalOffset.center,
padding: new EdgeInsets.all(20.0),
child: new TextFormField(
controller: _controller,
decoration: new InputDecoration(labelText: 'Example Text'),
),
),
);
}
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
home: new MyHomePage(),
);
}
}
void main() {
runApp(new MyApp());
}
Solution 1:[1]
For Flutter version 2 or latest :
Since Flutter 2 with null safety this is the best way:
FocusManager.instance.primaryFocus?.unfocus();
Note: using old ways leads to some problems like keep rebuild states;
For Flutter version < 2 :
As of Flutter v1.7.8+hotfix.2, the way to go is:
FocusScope.of(context).unfocus();
Comment on PR about that:
Now that #31909 (be75fb3) has landed, you should use
FocusScope.of(context).unfocus()instead ofFocusScope.of(context).requestFocus(FocusNode()), sinceFocusNodes areChangeNotifiers, and should be disposed properly.
-> DO NOT use ?r?e?q?u?e?s?t?F?o?c?u?s?(?F?o?c?u?s?N?o?d?e?(?)? anymore.
F?o?c?u?s?S?c?o?p?e?.?o?f?(?c?o?n?t?e?x?t?)?.?r?e?q?u?e?s?t?F?o?c?u?s?(?F?o?c?u?s?N?o?d?e?(?)?)?;?
Read more about the FocusScope class in the flutter docs.
Solution 2:[2]
Note: This answer is outdated. See the answer for newer versions of Flutter.
You can dismiss the keyboard by taking away the focus of the TextFormField and giving it to an unused FocusNode:
FocusScope.of(context).requestFocus(FocusNode());
Solution 3:[3]
Solution with FocusScope doesn't work for me. I found another:
import 'package:flutter/services.dart';
SystemChannels.textInput.invokeMethod('TextInput.hide');
It solved my problem.
Solution 4:[4]
For Flutter 1.17.3 (stable channel as of June 2020), use
FocusManager.instance.primaryFocus.unfocus();
Solution 5:[5]
Following code helped me to hide keyboard
void initState() {
SystemChannels.textInput.invokeMethod('TextInput.hide');
super.initState();
}
Solution 6:[6]
To dismiss the keyboard (1.7.8+hotfix.2 and above) just call the method below:
FocusScope.of(context).unfocus();
Once the FocusScope.of(context).unfocus() method already check if there is focus before dismiss the keyboard it's not needed to check it. But in case you need it just call another context method: FocusScope.of(context).hasPrimaryFocus
Solution 7:[7]
Looks like different approaches for different version. I am using Flutter v1.17.1 and the below works for me.
onTap: () {
FocusScopeNode currentFocus = FocusScope.of(context);
if (!currentFocus.hasPrimaryFocus && currentFocus.focusedChild != null) {
currentFocus.focusedChild.unfocus();
}
}
Solution 8:[8]
GestureDetector(
onTap: () {
FocusScope.of(context).unfocus();
},
child:Container(
alignment: FractionalOffset.center,
padding: new EdgeInsets.all(20.0),
child: new TextFormField(
controller: _controller,
decoration: new InputDecoration(labelText: 'Example Text'),
),
), })
try this on tap gesture
Solution 9:[9]
None of the above solutions don't work for me.
Flutter suggests this - Put your widget inside new GestureDetector() on which tap will hide keyboard and onTap use FocusScope.of(context).requestFocus(new FocusNode())
class Home extends StatelessWidget {
@override
Widget build(BuildContext context) {
var widget = new MaterialApp(
home: new Scaffold(
body: new Container(
height:500.0,
child: new GestureDetector(
onTap: () {
FocusScope.of(context).requestFocus(new FocusNode());
},
child: new Container(
color: Colors.white,
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
new TextField( ),
new Text("Test"),
],
)
)
)
)
),
);
return widget;
}}
Solution 10:[10]
For me, the Listener above App widget is the best approach I've found:
Listener(
onPointerUp: (_) {
FocusScopeNode currentFocus = FocusScope.of(context);
if (!currentFocus.hasPrimaryFocus && currentFocus.focusedChild != null) {
currentFocus.focusedChild.unfocus();
}
},
child: MaterialApp(
title: 'Flutter Test App',
theme: theme,
...
),
)
Solution 11:[11]
This may simplify the case. Below code will work only if keyboard is open
if(FocusScope.of(context).isFirstFocus) {
FocusScope.of(context).requestFocus(new FocusNode());
}
Solution 12:[12]
As in Flutter everything is a widget, I decided to wrap the FocusScope.of(context).unfocus(); approach in a short utility widget.
Just create the KeyboardHider widget:
import 'package:flutter/widgets.dart';
/// A widget that upon tap attempts to hide the keyboard.
class KeyboardHider extends StatelessWidget {
/// Creates a widget that on tap, hides the keyboard.
const KeyboardHider({
required this.child,
Key? key,
}) : super(key: key);
/// The widget below this widget in the tree.
final Widget child;
@override
Widget build(BuildContext context) {
return GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: () => FocusScope.of(context).unfocus(),
child: child,
);
}
}
Now, you can wrap any widget (very convenient when using a good IDE) with the KeyboardHider widget, and then when you tap on something, the keyboard will close automatically. It works well with forms and other tappable areas.
class SimpleWidget extends StatelessWidget {
@override
Widget build(BuildContext context) {
return KeyboardHider(
/* Here comes a widget tree that eventually opens the keyboard,
* but the widget that opened the keyboard doesn't necessarily
* takes care of hiding it, so we wrap everything in a
* KeyboardHider widget */
child: Container(),
);
}
}
Solution 13:[13]
You can use unfocus() method from FocusNode class.
import 'package:flutter/material.dart';
class MyHomePage extends StatefulWidget {
MyHomePageState createState() => new MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> {
TextEditingController _controller = new TextEditingController();
FocusNode _focusNode = new FocusNode(); //1 - declare and initialize variable
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(),
floatingActionButton: new FloatingActionButton(
child: new Icon(Icons.send),
onPressed: () {
_focusNode.unfocus(); //3 - call this method here
},
),
body: new Container(
alignment: FractionalOffset.center,
padding: new EdgeInsets.all(20.0),
child: new TextFormField(
controller: _controller,
focusNode: _focusNode, //2 - assign it to your TextFormField
decoration: new InputDecoration(labelText: 'Example Text'),
),
),
);
}
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
home: new MyHomePage(),
);
}
}
void main() {
runApp(new MyApp());
}
Solution 14:[14]
To summarize, this is a working solution for Flutter 1.17:
Wrap your Widget like this:
GestureDetector(
onTap: FocusScope.of(context).unfocus,
child: YourWidget(),
);
Solution 15:[15]
if you use CustomScrollView, just put,
keyboardDismissBehavior: ScrollViewKeyboardDismissBehavior.onDrag,
Solution 16:[16]
You can wrap your widget with "GestureDetector", then assign "FocusScope.of(context).unfocus()" to its onTap function
GestureDetector(
onTap: () => FocusScope.of(context).unfocus(),
child: child,
);
Solution 17:[17]
_dismissKeyboard(BuildContext context) {
FocusScope.of(context).requestFocus(new FocusNode());
}
@override
Widget build(BuildContext context) {
return new GestureDetector(
onTap: () {
this._dismissKeyboard(context);
},
child: new Container(
color: Colors.white,
child: new Column(
children: <Widget>[/*...*/],
),
),
);
}
Solution 18:[18]
Call this function when you needed
void hideKeyboard(BuildContext context) {
FocusScopeNode currentFocus = FocusScope.of(context);
if (!currentFocus.hasPrimaryFocus && currentFocus.focusedChild != null) {
FocusManager.instance.primaryFocus?.unfocus();
}
}
Solution 19:[19]
You can also declare a focusNode for you textfield and when you are done you can just call the unfocus method on that focusNode and also dispose it
class MyHomePage extends StatefulWidget {
MyHomePageState createState() => new MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> {
TextEditingController _controller = new TextEditingController();
/// declare focus
final FocusNode _titleFocus = FocusNode();
@override
void dispose() {
_titleFocus.dispose();
}
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(),
floatingActionButton: new FloatingActionButton(
child: new Icon(Icons.send),
onPressed: () {
setState(() {
// send message
// dismiss on screen keyboard here
_titleFocus.unfocus();
_controller.clear();
});
},
),
body: new Container(
alignment: FractionalOffset.center,
padding: new EdgeInsets.all(20.0),
child: new TextFormField(
controller: _controller,
focusNode: _titleFocus,
decoration: new InputDecoration(labelText: 'Example Text'),
),
),
);
}
}
Solution 20:[20]
If your keyboard still won't turn off , don't forget add focusNode to TextField. The above information was helpful, but forgetting to add focusNode bothered me a bit. Here an example.
TextField(
focusNode: FocusNode(),
textController: _controller,
autoFocus: false,
textStyle: TextStyle(fontSize: 14),
onFieldSubmitted: (text) {},
onChanged: (text) {},
hint: 'Enter the code',
hintColor: CustomColors.mediumGray,
suffixAsset: _voucherController.text.length == 7
? Assets.ic_approved_voucher
: null,
isIcon: false,
isObscure: false,
maxLength: 7,
)
closeKeyboard(BuildContext context) {
var currentFocus = FocusScope.of(context);
if (!currentFocus.hasPrimaryFocus) {
currentFocus.unfocus();
}
}
@override
Widget build(BuildContext context) {
_keyboardVisible = MediaQuery.of(context).viewInsets.bottom != 0;
size = MediaQuery.of(context).size;
return GestureDetector(
onTap: () {
closeKeyboard(context);
},
child: Scaffold(
backgroundColor: Colors.white,
body: Container(
width: double.maxFinite,
height: double.maxFinite,
child: _buildUI(vm)),
),
);
}
Solution 21:[21]
I have created this function to my base code, so far works well!!
void hideKeyword(BuildContext context) {
FocusScopeNode currentFocus = FocusScope.of(context);
if (!currentFocus.hasPrimaryFocus && currentFocus.focusedChild != null) {
currentFocus.focusedChild.unfocus();
}
}
Solution 22:[22]
FocusScope.of(context).unfocus() has a downside when using with filtered listView. Apart from so many details and concisely, use keyboard_dismisser package in https://pub.dev/packages/keyboard_dismisser will solve all the problems.
Solution 23:[23]
try using a TextEditingController. at the begining,
final myController = TextEditingController();
@override
void dispose() {
// Clean up the controller when the widget is disposed.
myController.dispose();
super.dispose();
}
and in the on press event,
onPressed: () {
myController.clear();}
this will dismiss the keybord.
Solution 24:[24]
FocusScope.of(context).unfocus(); doesn't work.
This code works for me at flutter ver 2.2.3 and null safety.
WidgetsBinding.instance?.focusManager.primaryFocus?.unfocus()
Source: https://github.com/flutter/flutter/issues/20227#issuecomment-512860882
For example, put this code in MyAppState to apply hide keyboard when touch outside for whole app.
return GestureDetector(
onTap: () =>
WidgetsBinding.instance?.focusManager.primaryFocus?.unfocus(),
child: MaterialApp(
title: 'Flutter Demo',
theme: getTheme(),
home: _body(),
),
);
Solution 25:[25]
void initState() { SystemChannels.textInput.invokeMethod('TextInput.hide'); super.initState(); }
Use SystemChannels.textInput.invokeMethod('TextInput.hide'); will help to close/dismiss the keyboard when the screen loads
Sources
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Source: Stack Overflow
