'How can I check if package is installed in the project
I'm creating a module that looks for a text field in scene. if TextMeshPro is installed it looks for it, and if not, look for regular textfield/text mesh
the question is: how can I condition (pseudo code)
if(textMeshProExists)
Look for A
else
Look for B
Solution 1:[1]
a asmdef file can help this.
Add one Version Defines, PACKAGE_ADDRESSABLES.
you can use it in your code.
Sources
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Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Young40 |


