'Facebook Unity SDK 11.0 AppRequest not doing anything on Iphone
I am trying to get this working on Iphone and Ipad
public void FacebookInvite()
{
FB.AppRequest( PlayerPrefs.GetString("Username") + " challenges you",
null, new List<object> (){ "app_users" }
, null, null, null, "Some Text",
delegate (IAppRequestResult result)
{
Debug.Log(result.ErrorDictionary);
Debug.Log(result.RawResult);
});
}
The function sends me to a page where i can select the facebook users i want to invite to the game, it sends me back to the game. Returns me this data:
{"callback_id":"2","to":["5143145481245867"],"to[0]":"51431454890458127","request":"396643388961375","didComplete":true
I added all required values in the APP dashboard and the app is in Live mode.
But nobody seems to be getting a game invite on their Facebook app.
I also tried to use it on someone else his game and seems to be not working either. Is it just broken ?
Thanks in advance
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|
