'Duplicating a sprite
I'm having trouble with getting new sprites to be added. I'm looking for something along the lines of:
def duplicate(sprites):
for d in sprites:
if d.energy >= d.max_energy * 0.9:
d.energy = d.energy / 2
new_d = d.duplicate()
so if 1 sprite had its 'energy' above 90% of its 'max_energy', its energy would be cut in half and now there would be a second sprite that was identical to the first. I'm not sure how to pull that off though.
Solution 1:[1]
In general, you need to implement the duplicate method and construct a new instance of the Sprite object in the method.
Another solution is to use the Python copy module. deepcopy can create a deep copy of an object. Unfortunately this cannot be used for pygame.sprite.Sprite objects, as theimage attribute is a pygame.Surface, which cannot be copied deeply. Therefore, a deepcopy of a Sprite will cause an error.
Unless you have nor any other attribute that needs to be copied deeply, you can make a shallow copy of the Sprite. The rect attribute is a pygame.Rect object. The copy of the Sprite needs its own rectangle, so you have to generate a new rectangle instance. Fortunately a pygame.Rect object can be copied by pygame.Rect.copy:
import copy
new_d = copy.copy(d)
new_d.rect = d.rect.copy()
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Rabbid76 |
