'DontDestroyOnLoad not working @ scene change
I know this question have been asked before but I can still not get this to work.
I haven't really used DontDestroyOnLoad between scenes before, rather static scripts, and have problem getting this to work, the below is my latest test.
I have the following scenes:
- SelectAndStartMatch => Script: PlayFabLogin.cs => On local GameObject ScriptContainer
i want to be able to access properties from the other scene as well as go back to SelectAndStartMatch scene with all references still there.
I have the following code in the PlayFabLogin.cs:
static PlayFabLogin instance;
private void OnEnable()
{
if (instance == null)
{
instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
if (instance != this)
{
Destroy(gameObject);
}
}
}
I have tested a few scenarios but I still ending up with losing all references when changing scene and crash.
I would really appreciate some help to sort this out.
Sources
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Source: Stack Overflow
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