'Create transparent background image from text input
i just trying to do create image from text input value which i want to transparent background, but somehow somewhere there is a mistake which i couldn't find. http://jsfiddle.net/e4f3Lc6n/
When i change the var backgroundColor = "transparent"; to any color it works like a charm. but you can see in jsfiddle link it is writing over the previous text when it is transparent. For my project there should be no color background. Where am i making a mistake?
Thanks for any help...
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>Text Arranger</title>
<link rel="stylesheet" href="../poetry/poetry_stylesheet.css" type="text/css"/>
<link rel="stylesheet" href="../index_stylesheet.css" type="text/css"/>
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-46245008-1', 'peteymac.com');
ga('send', 'pageview');
</script>
<script type="text/javascript">
window.addEventListener("load", eventWindowLoaded, false);
var Debugger = function() {};
Debugger.log = function(message) {
try {
console.log(message);
} catch (exception) {
return;
}
}
function eventWindowLoaded () {
canvasApp();
}
function canvasSupport () {
return !!document.createElement("canvas").getContext;
}
function canvasApp () {
Debugger.log("Drawing Canvas");
if(!canvasSupport()) {
return;
}
var theCanvas = document.getElementById('canvasOne');
var context = theCanvas.getContext('2d');
WIDTH = theCanvas.width;
HEIGHT = theCanvas.height;
var message = "canberk";
var fontSize = "50";
var fontFace = "serif";
var fontWeight = "normal"
var fontStyle = "normal";
var textFillColor = "#ff0000";
var backgroundColor = "transparent";
var textStrokeColor = "#000000";
var fillOrStroke = "fill";
var textBaseline = "middle";
var textAlign = "center";
var fillType = "colorFill";
// This is the event handler for listening for a key up event in the text box form
// It will call the textBoxChanged function to update the text in the canvas
var formElement = document.getElementById("textBox");
formElement.addEventListener("keyup", textBoxChanged, false);
formElement = document.getElementById("textSize");
formElement.addEventListener("change", textSizeChanged, false);
formElement = document.getElementById("textFont");
formElement.addEventListener("change", textFontChanged, false);
formElement = document.getElementById("fontWeight");
formElement.addEventListener("change", fontWeightChanged, false);
formElement = document.getElementById("fontStyle");
formElement.addEventListener("change", fontStyleChanged, false);
formElement = document.getElementById("fillType");
formElement.addEventListener("change", fillTypeChanged, false);
formElement = document.getElementById("textFillColor");
formElement.addEventListener("change", textFillColorChanged, false);
formElement = document.getElementById("createImageData");
formElement.addEventListener("click", createImageDataPressed, false);
drawScreen();
function drawScreen() {
var metrics = context.measureText(message);
var textWidth = metrics.width;
var xPosition = WIDTH / 2
var yPosition = HEIGHT / 2;
// Draws the Text Box
context.globalAlpha = 1.0;
context.fillStyle = backgroundColor;
context.fillRect(0,0,WIDTH,HEIGHT);
// Draws the actual text
context.font = fontWeight + " " + fontStyle + " " + fontSize + "px " + fontFace;
context.textBaseline = textBaseline;
context.textAlign = textAlign;
var tempColor;
switch(fillType) {
case "colorFill":
Debugger.log("Color Fill");
tempColor = textFillColor;
break;
case "linearGradient":
Debugger.log("Linear Gradient");
var linGradient = context.createLinearGradient(xPosition-textWidth/2, yPosition, xPosition+textWidth/2, yPosition);
linGradient.addColorStop(0, textFillColor);
tempColor = linGradient;
break;
case "radialGradient":
Debugger.log("Radial Gradient");
var radGradient = context.createRadialGradient(xPosition, yPosition, 1, xPosition, yPosition, textWidth/2);
radGradient.addColorStop(0, textFillColor);
tempColor = radGradient;
break;
}
switch(fillOrStroke) {
case "fill":
context.fillStyle = tempColor;
context.fillText(message, xPosition, yPosition);
break;
case "stroke":
context.strokeStyle = textStrokeColor;
context.strokeText(message, xPosition, yPosition);
break;
case "both":
context.fillStyle = tempColor;
context.fillText(message, xPosition, yPosition);
context.strokeStyle = textStrokeColor;
context.strokeText(message, xPosition, yPosition);
break;
}
}
function textBoxChanged(e) {
var target = e.target;
message = target.value;
drawScreen();
}
function textSizeChanged(e) {
var target = e.target;
fontSize = target.value;
drawScreen();
}
function textFontChanged(e) {
var target = e.target;
fontFace = target.value;
drawScreen();
}
function fontWeightChanged(e) {
var target = e.target;
fontWeight = target.value;
drawScreen();
}
function fontStyleChanged(e) {
var target = e.target;
fontStyle = target.value;
drawScreen();
}
function fillTypeChanged(e) {
var target = e.target;
fillType = target.value;
drawScreen();
}
function textFillColorChanged(e) {
var target = e.target;
textFillColor = "#" + target.value;
drawScreen();
}
function createImageDataPressed(e) {
var imageDataDisplay = document.getElementById("imageDataDisplay");
imageDataDisplay.value = theCanvas.toDataURL();
}
}
</script>
<style>
#canvasOne {
box-shadow: -4px -4px 5px #aaaaaa;
display: block;
margin-left: -60px;
}
form {
margin-top: 40px;
}
</style>
</head>
<body>
<canvas id="canvasOne" width="1000" height="250">
Your browser does not support Canvas.
</canvas>
<form>
Text: <input id="textBox" value="canberk"/>
<br/>
Text Font: <select id="textFont">
<option value = "serif">Serif</option>
<option value = "sans-serif">Sans-Serif</option>
<option value = "cursive">Cursive</option>
<option value = "fantasy">Fanatasy</option>
<option value = "monospace">Monospace</option>
</select>
Font Weight: <select id="fontWeight">
<option value="normal">Normal</option>
<option value="bold">Bold</option>
<option value="bolder">Bolder</option>
<option value="lighter">Lighter</option>
</select>
Font Style: <select id="fontStyle">
<option value="normal">Normal</option>
<option value="italic">Italic</option>
<option value="oblique">Oblique</option>
</select>
<br/>
Text Size: <input type="range" id="textSize"
min="0"
max="200"
step="1"
value="50"/>
<br/>
Fill Type: <select id="fillType">
<option value="colorFill">Color Fill</option>
<option value="linearGradient">Linear Gradient</option>
<option value="radialGradient">Radial Gradient</option>
</select>
<br/>
Text Fill Color: <input id="textFillColor" value="ff0000"/>
<input type="button" id="createImageData" value="Create Data Image">
<br/>
<textarea id="imageDataDisplay" rows=5 cols=100></textarea>
</form>
</div>
</body>
</html>
Solution 1:[1]
I think the solution you need is:
function drawScreen() {
context.clearRect(0, 0, WIDTH, HEIGHT);
...
...
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | rolinger |
