'Create an XML file from a script AS3
I can not figure out how I get more XML file from the language images,
In the image here you will look at setupItems how it is built
public function init(param1:int) : void
{
var _loc2_:String = null;
this.itemHolder.addChild(this.hairHolder);
this.itemHolder.addChild(this.shirtHolder);
this.shirtHolder.visible = false;
this.itemHolder.addChild(this.pantsHolder);
this.pantsHolder.visible = false;
this.itemHolder.addChild(this.shoesHolder);
this.shoesHolder.visible = false;
this.activeHolder = this.hairHolder;
this.initButtons();
this.randomTimer = new Timer(this.randomTimerInitDelay,this.randomTimerCount);
this.randomTimer.addEventListener(TimerEvent.TIMER,this.changeRandomClothes,false,0,true);
this.xml = new XML();
if(param1 == 1)
{
_loc2_ = "boyItems.xml";
}
else if(param1 == 2)
{
_loc2_ = "girlItems.xml";
}
this.xmlLoader = new URLLoader(new URLRequest("./website/common/register/xmls/" + _loc2_));
this.xmlLoader.addEventListener(Event.COMPLETE,this.xmlLoaded);
this.xmlLoader.addEventListener(IOErrorEvent.IO_ERROR,this.errorLoadingXml);
}
another code
private function xmlLoaded(param1:Event) : void
{
this.xmlLoader.removeEventListener(Event.COMPLETE,this.xmlLoaded);
this.xmlLoader.removeEventListener(IOErrorEvent.IO_ERROR,this.errorLoadingXml);
this.xml = XML(this.xmlLoader.data);
Register.AVATAR_HAIR = this.xml.hair.child(0).@id;
var _loc2_:int = Math.random() * 2 + 1;
this.bubble.gotoAndStop("hair_" + Register.language + _loc2_);
this.setupItems(this.xml.hair,this.hairItems,this.hairHolder);
this.setupItems(this.xml.shirt,this.shirtItems,this.shirtHolder);
this.setupItems(this.xml.pants,this.pantsItems,this.pantsHolder);
this.setupItems(this.xml.shoes,this.shoesItems,this.shoesHolder);}
private function setupItems(param1:*, param2:Array, param3:Sprite) : void
{
var _loc9_:* = undefined;
var _loc10_:Item = null;
var _loc4_:int = 54.5;
var _loc5_:Number = 64.5;
var _loc6_:*;
var _loc7_:int = (_loc6_ = param1).children().length();
var _loc8_:int = 0;
while(_loc8_ < _loc7_)
{
_loc9_ = _loc6_.child(_loc8_);
(_loc10_ = new Item()).x = _loc4_;
_loc4_ += this.itemSpacing;
_loc10_.y = _loc5_;
_loc10_.loadItem(_loc9_.@type,_loc9_.@ordinal,_loc9_.@id,_loc9_.@inventoryType,Register.pathToItemsFolder);
param2.push(_loc10_);
param3.addChild(_loc10_);
_loc8_++;
}
}
This is the loadItem file:
(Maybe here you can see how I build the XML files)
public function loadItem(param1:int, param2:int, param3:int, param4:int, param5:String) : void
{
this.type = param1;
this.ordinal = param2;
this.id = param3;
this.itemImage = new ImageItemNoCache(param1,param2,param3,param4,null,null,param5);
this.itemImage.mouseEnabled = false;
this.itemImage.mouseChildren = false;
this.itemImage.addEventListener(ImageItem.DATA_LOADED,this.positionImage,false,0,true);
addChild(this.itemImage);
addEventListener(MouseEvent.CLICK,this.clickedMe,false,0,true);
}
Code for ImageItemNoCache:
public class ImageItemNoCache extends ImageItem
{
private var textData:Object;
private var itemData:Object;
private var pathToItemsFolder:String;
public function ImageItemNoCache(param1:int, param2:int, param3:int, param4:int, param5:Object = null, param6:Object = null, param7:String = ".")
{
this.textData = param5;
this.itemData = param6;
this.pathToItemsFolder = param7;
super(param1,param2,param3,param4);
}
override protected function getImageItemData(param1:int, param2:int = -1, param3:int = -1, param4:int = -1) : ImageItemData
{
return new ImageItemDataNoCache(param1,param2,param3,param4,this.textData,this.itemData,this.pathToItemsFolder);
}
override public function clone() : DisplayItem
{
return new ImageItemNoCache(getType(),getOrdinal(),getId(),getInventoryType(),this.textData,this.itemData,this.pathToItemsFolder);
}
}
Sources
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Source: Stack Overflow
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