'Computing maximum and minimum diameter of a 3D tubular shape
My aim is to compute the maximum and minimum diameters of a slice of a 3D tubular shape (as shown in the attached figure).
What I tried : several rotations of the skeleton of the shape to make it parallel to the Z axis and then cut the interpolated tubular shape at some voxel to get the slice.
However these rotations make lot of interpolations. Hence, I would like to avoid these with a method that computes the diameters (max and min) without using rotations.
Any help please?
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