'Change Unity's default material for newly created SpriteRenderer objects
By default, Unity adds the Sprites-Default material to any new SpriteRenderer object / component in the scene.
However after switching to the Universal Render Pipeline (URP) and enabling the lighting workflow Unity starts to automatically assign the Sprite-Lit-Default to everything instead.
My question is kind of two-fold but bassically ends up as a single answer hopefully:
After switching to
Sprite-Lit-Default, is there a way of switching back toSprites-Defaultas the default assigned material?Even better, is there a way to set any (eg a custom made material) as the default that Unity uses when a
SpriteRendereris newly added to the scene?
Appreciate any help on the subject thank you!
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