I am trying to model a Rubik's Cube for a personal project, using Zdog for lightweight 3d graphics. Zdog uses a {x,y,z} vector to represent rotation - I believe
google-nearby
lexikjwtauthbundle
orchestration
dexterity
output-buffering
mpi-io
microbenchmark
uisheetpresentationcontroller
blazemeter
android-gradle-plugin-7
common.logging
json-everything
open3d
utorrent
haddock
selenium-webdriver-python
jstack
preprocessor-directive
hidden-field
react-forwardref
python-iptables
nested-sets
ceres-solver
pthread-join
nullability
ssh2
auto-renewable
cbind
react-leaflet-search
apache-dolphinscheduler