I am trying to model a Rubik's Cube for a personal project, using Zdog for lightweight 3d graphics. Zdog uses a {x,y,z} vector to represent rotation - I believe
android-8.1-oreo
mapster
android-savedstate
showdialog
spring-jms
named-instance
rsocket-js
cld2
tokenize
reluctant-quantifiers
ngx-clipboard
sample
actionfilterattribute
ngfor
google-reporting-api
right-align
pairwise.wilcox.test
devexpress-wpf
document-ready
arel
elastalert2
node-sass
autocorrelation
chips
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cox-regression
ef-fluent-api
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