I'm looking to create a property that will track the user's notification authorization setting for the application. (The ultimate goal here is to alert the user
My code works perfectly fine. I have installed the Firebase Auth Package and it doesn't give me any errors. But as soon I add the FireStore Package then I start
I'm trying to run my (React native) app on more simulators. yarn run ios --simulator="iPhone SE" # also tried yarn run ios --simulator="iPhone SE (2nd generatio
I have updated recently to a new iOS 15 and after I built and run my application in Xcode, while have been logged in with a same developer account as before iOS
I'm having xcode issues when I try to use brew and git: xcrun: error: active developer path ("/Applications/Xcode.app/Contents/Developer") does not exist, u
We’ve been successfully using the ACRCloud iOS SDK in our iOS app. You simply download it, add their XCFramework to your project, and add the following to
I am trying to create a new react native project which should utilize an older version of react-native. The result I would like would be to do something like:
I have a build phase that calls some python scripts. This has been working fine for well over 2 years, but after recently updating to Xcode 13.3 it now fails.
I keep getting this problem with Xcode source control. If I checkout a previous branch and then switch back to my latest branch, sometimes I can no longer push
I am getting an Error on the top of my interface builder in Xcode 10.3 and while clicking on report bug and checking the log.txt file I found out that fails to
I am looking for a way how to load the draco compressed .gltf on iOS. I am using GLTFSceneKit to render the gltf file which is exported by Blender. But if I com
I want to start using modular code with the new Swift Package Manager integration with Xcode 11. The problem is that I can't seem to add any kind of UI files t
I am trying to submit an App to iTunes Connect using the Archive option. Building for a Generic iOS Device it usually shows up under iOS Apps in the Organizer.
why xcodebuild building the same application differently for scheme and target options? xcodebuild -target uConnect build Above commands builds with Release c
I have my custom framework and it works properly in XCode 10. I rebuild it in XCode 11 beta 3, then integrated into the app, and get the following error: Could
Is there a keyboard-shortcut to click the resume button in the canvas on Xcode Previews, instead of clicking it every time?
I wonder how to get distance between two SCNNode (ObjC and Swift) Thanks
I have this view: struct CreateBoardView: View { @State public var BoardName: String = "" var body: some View { ZStack {
I have no clear effects from this, but am in the final phases of a project and am trying to heed any warnings. I receive 3 warning logs from FB each time I laun
This is very much a duplicate of xcode-select active developer directory error except none of those solutions worked for me. $ sudo xcode-select --reset $ sudo