The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
fiware
origen-sdk
prediction
durandal
fpgrowth
dagre
dmz
amazon-memory-db
meteor-autoform
dask-delayed
yarn-v2
apple-music
triangulation
street-address
azure-eventgrid
flutter-cupertino
babel-node
django-entangled
web-mediarecorder
android-multithreading
occurs-check
instance-variables
kafka-producer-api
mingw32
acs
popviewcontroller
webdatagrid
substr
hivemq
thread-exceptions