The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
telegraf
pcf
x3dom
freetds
listfield
apl
dynamictype
msbi
audio
unmanagedresources
loadimage
aws-codestar
stunnel
uwp-navigation
dingo-api
interface-segregation-principle
argc
pytmx
variable-product
ios8-share-extension
dicttoxml
outlook-filter
spine
joget
motordriver
serilog
microk8s
ctree
elasticsearch-bulk">elasticsearch-bulk
consolidation