The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
centura
ycbcr
instantiationexception
android-fragment-manager
federated-identity
documentgroup
tapestry
datatable-buttons
radgrid
data-pipeline
jodatime
pcapdotnet
vue-slick-carousel
django-smart-selects
quasar
doubleanimation
adroll
docker-exec
adafruit-circuitpython-neopixel
custom-draw
insert-image
rolling-computation
aws-mediapackage
webpack-externals
webkit-transform
kendo-datepicker
uilocalnotification
selenium-jupiter
jta
tiff