The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
quicklisp
pojo
game-engine
kableextra
kotlin-function-type
measurement-protocol
c#-7.0
agens-graph
ikimagekit
string-formatting
dojo-1.9
gotjs
shinyhelper
renewal
notficationserviceextension
xcode-template
is-uploaded-file
typography
roundedcorners-dropshadow
json-api-response-converter
victory-charts
pageload
photo
ksql-datagen
aws-security-group
codable
binding-mode
wysiwyg
coroutineworker
astropy