The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
android-blur-effect
static-files
yo
tera
asp.net-core-1.0
atata
android-design-library
truffleruby
dingo-api
nuget-package-manager-console
busy-cursor
skaffold
nspointerarray
race-condition
restrserve
nested-stack
webforms
ump
oauth2-playground
inherited-constructors
file-locking
hacklang
pygame-clock
teraterm
expo-notifications
pynsist
isnumeric
unity-dots
jenkins-job-builder
ftplib