The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
office-js
jakarta-ee-security-api
log4cplus
facebook-chat
notify-send
exif
umijs
kubernetes-metrics
hjson
driver
producer
kernel32
cuda-wmma
comparable
qwebelement
discord-jda
alarmmanager
django-filebrowser
untagged
duplicates
jsqmessagesviewcontroller
ember-cli
google-keep-api
broadcast
sqlanydb
finalization
linq-async
defensive-copy
ordered-map
treecontrol