The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
maven-wrapper
trilinos
common-project-system
surrogate-pairs
zipexception
polybase
setthreadaffinitymask
dumpsys
xerox
swiftui-swipeactions
bounding
chameleon
parquet
code-search-engine
superfish
physics-engine
angular13
textfieldstyle
viterbi
assembler-warnings
azure-management-api
rank
blending
qnetworkreply
goblin-graph-library
hortonworks-dataflow
windows-task-scheduler
act
smartformat.net
.net-standard-2.1