The first frame takes forever to render, and I've narrowed it down to my second call to glDrawElements(). How weird. Here's the relevant code, obnoxious logging
tttattributedlabel
corrupt
dt
kaniko
error-detection
mercurial-topics
azure-data-studio
datetime2
imposition
dynamic-keyword
html-rendering
pod-priority
fsxaml
flume-ng
mkuserlocation
xml-error
dbghost
wxformbuilder
pass-by-value
mamp
std-tie
direct3d11
sql-insert
sitespeedio
amazon-cloudwatch-events
filtered-index
unimarc
multiset
content-indexing
git-ls-files