I don't understand what the purpose is of binding points (such as GL_ARRAY_BUFFER) in OpenGL. To my understanding glGenBuffers() creates a sort of pointer to a
copydataset
firebase-tools
conftest
photran
android-tvprovider
paypal-subscriptions
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facebook-sdk-3.0
format-patch
azure-pipelines
mu-law
vip-architecture
out-of-band
akka-testkit
github-services">github-services
codeigniter-flashdata
touchesbegan
wordnet
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scancodes
executereader
mongodb-update
eclipse-sirius
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libopencm3
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marpit