Hi everyone) I can't see the oculu's rotations in unity editor when press play button. No errors((( Unity - 2019.4.37f1 Oculus XR Plugin - 1.12.0 (try 1.11.2)
I just updated my unity version from 2018 to 2019. Also, I've got a new render pipeline for the 2D lights feature, and there is this weird white flickering when
So I have an image processing algorithm doing crack detection written in Python and I want to have this work on the Hololens (in Unity). I don't have any experi
I followed a tutorial to draw a line using mouse position, the line will be drawn inside the canvas. But when running it, the line didn't drawn! and it gives me
I'm currently trying to implement a location-based AR app for Android using Unity C# and ARCore. I have managed to implement an algorithm which gets latitude/lo
I have this code: private Transform player; // Start is called before the first frame update void Start() { player = Object.FindObjectOfType<PlayerIdenti
Summarized question Does unrolling a loop affect the accuracy of the computations performed within the loop? And if so, why? Elaboration and background I am wri
Do someone know how to fix this? I got this error after importing Cinemachine from the Unity Asset Store. I'm using Unity 2018.1.0f2 and have no problems with 2
Is there a way to cast a gameObject as an instance of a monobehavior class? The gameobject has a script component linked with that very class. I have an instanc
I want to export my model from Blender (3.1) to Unity (2021.2). I did some animations but i removed them because i want to create new ones. When exporting to Un
I am trying to built a multiplayer card game with max 4 players and I am very new to Multiplayer Games. Idea is there is a "Deal Card" button, when a player cli
I'm working on a project with a friend, we are using git for version control. They created the unity project and I pulled it to my computer as well. Every time
I have developed an iOS/ARKit app that functions as a content editor for my AR game. It has a fair amount of interface that I don't want to port over to Unity,
I'm currently experimenting with the Mapbox Unity plugin and I need to remove the water tiles from the generated terrain to use a custom water solution. I've re
Is there any performance concern around calling MyAlreadyActiveGameObject.SetActive(true) a ton, e.g., once per frame? Put another way, is it ever worth pullin
I made a archive of Unity for New 3DS, trying to use it myself tho it appears to give these errors even tho i have IL2CPP installed SETUP: Unity - 5.6.5f1 (New3
I used the latest version of the AdMob plugin & unity Mediation plugin. but I still get this error, How do I solve the "Undefined symbols for architecture a
If I want to make my UI gameobjects stay the same size and position on all devices when I use UGUI in Unity3D, I simply set UI Scale Mode to Scale with Screen S
In my Unity 2D game, I have a character with a lightsource component 'Light 2D(Script)' from the Lightweight RP package. I want to change the intensity of the
I’ve created a script that should spawn enemies in some time, and it works perfectly. However, for some reason it shows errors, even then it spawns enemie