Varsion: 0.138.3 Glass Material: new THREE.MeshPhysicalMaterial({ color: 0xe3e3e3, transmission: 0, opacity: 1, metalness: 0.82, roughness: 0.16, io
I try to make the captions behave like hyperlinks on click. I followed an answer given here in stack overflow: Attach link to 3d-force-graph node But it only wo
I have a Plane mesh, and I want to have it initialised with an initial rotation vector. However, setting the rotateX prop does not work. <mesh rotateX={1}>
What I ultimately want is a vector, giving the direction of the green line in the image below, knowing only the position of the yellow and green dots. To be mor
my main.js file contains :- import './style.css'; import * as THREE from 'three'; //create scene const scene = new THREE.Scene(); //arguments - field of view
I'm not familiar with JavaScript. For an office project, I learned the fundamentals of Js and started working on three.js. I successfully imported a 3D GLTF mod
I am using the below code to open the DWF file. File size is more than 20MB. const options = { env: 'Local', useADP: false} var config3d = { extensions: ['A
I'm accessing the webcam and trying to take a picture. this is what it looks like before capturing the pic. But this is what I'm getting after taking the pictu
In Chrome DevTools, is it possible to set the version of WebGL and/or disable WebGL for testing purposes?
I'm trying to get something to follow the mouse, after controls have changed the camera position Here is an example https://codesandbox.io/s/r3f-mouse-forked-to
I'm starting with AR.js and having plenty of issues, so I tried re-starting again with the basics. I do want to put a gltf file on top of a custom marker I went
I was wondering some issue during r3f implementation of a scene made with Three.js Editor. There is any issue about loading of json from an exported file ? func
I'm trying to map an Image onto my GLB import, however the GLB is just showing up as black. Not really sure where I'm going wrong here. let textureLoader= n
I can't execute my code because of this error: TypeError: THREE.Scene is not a constructor I use the three.js file from the official github repo and here are
In Three.js there is a field on Object3D class called userData, which in the type declaration file node_modules/three/src/core/Object3D.d.ts is defined as /**
I'd like to rotate a cube map about Y axis by 180 degrees. scene = new THREE.Scene(); scene.background = new THREE.CubeTextureLoader()
I'm having two a-texts both directs to same html <a-text navigate="url: http://../room.html" color="green" position="0 2 0" value="Room 1"></a-text>
I am creating a vr scene using A-frame (https://aframe.io) and I am wondering how can I animate a gltf model to always follow the camera. For example, I would l
I'm trying to use Webpack for the first time and I have trouble to add my glb model. My model is ok, used many times and I put in public folder. I dont' underst
I'm developing a web component using WebGL2 (and three.js) with OES_element_index_uint enabled. I'm drawing a geometry using indexed vertices and I'm seeing th