I have two functions that help me show different animations on my SKSpriteNode, but I need the alpha mask of this Sprite to change whenever the texture changes
classloading
twilio-verify
pixel-manipulation
notimplementedexception
boost-property-map
gogs
parallax
postgresql-9.0
back-testing
packer
ready-api
hexagonal-architecture
printstream
filechannel
use-ref
string-concatenation
temporal-tables
ddx
r2d2
genius-api
seleniumbase
gear-vr
eof
plots.jl
libreoffice-calc
surface-pro
ontorefine
deepsecurity
multimethod
sp-blitz