I'm attempting to write a photoapp that can take both RAW and JPEG images and save them to the camera roll. The functions jpegPhotoDataRepresentation and dngPho
I'm attempting to create a custom property wrapper supported by SwiftUI, meaning that changes to the corresponding properties values would cause an update to th
In the video Advances in Collection View Layout - WWDC 2019, Apple introduces a new 'orthogonal scrolling behavior' feature. I have a view controller almost ide
When the the user first decides to use ReplayKit there is an alert that appears. It gives 3 choices: -Record Screen and Microphone -Record Screen Only -Don&rsqu
I am creating MPEG-2 video files using mpeg4applehls profile type in avassetwriter, the videos duration or start time are wrong. I create 5-second video segment
I am creating array of Promises of type [MSGraphScheduleInformation?]. I want to limit the array count to 4, but the repeating param in the API is throwing erro
I have a picker that will change an attribute of an object that is bound to the view. When the picker is changed I want to update the bound object so the change
What is the equivalent property wrappers for Kotlin: @propertyWrapper struct Foo { var wrappedValue: String { get { return "Test
I'm writing a simple Mines app to help me get to know SwiftUI. As such, I want primary click (usually LMB) to "dig" (reveal whether there's a mine there), and s
so I'm trying to make a search bar that doesn't run the code that displays the results until the user stops typing for 2 seconds (AKA it should reset a sort of
I'm experimenting code from https://alanquatermain.me/programming/swiftui/2019-11-15-CoreData-and-bindings/ my goal is to have DatePicker bind to Binding<
I am making a macOS app with swiftUI. I want to set the minimum size of the window to 800, 500. Also there is this thing that if I close the window, and reopen,
I would like to open my app's settings page inside the Settings app with Swift 4 in iOS 11. Just like the picture shows: The following codes doesn't work, it
I am not able to figure out how to make the "ball" entity a physics entity/body and apply a force to it. // I'm using UIKit for the user interface and RealityK
I am trying to implement an inputAccessoryView on a TextField in SwiftUI. The goal is to have a "Done" Button appear above the Keyboard which when pressed gets
I have created a DragGesture in a View that should select a @State(Bool) whether the user swipe left or right. The thing is that only swiping right is detecte
Just hopped into the world a multiLanguage settings in Xcode/Swift. After a good view on this tutorial I found it very easy to setting up multiple language usin
I had this all working in Swift 3 and earlier but with Swift 4 no matter what variation I use this code will instead output text as a URL. If I put in "This is
I have developed an iOS/ARKit app that functions as a content editor for my AR game. It has a fair amount of interface that I don't want to port over to Unity,
In my project I have multiple types of UITableview cell each containing UICollectionview. Initially I loaded 2 tableViewcell in 2 sections of UITableview. At