this is the fix at top use this to create a string that Static Mesh Object can accept as a unique identifier so the engine doesn't crash FName name = *FString::
bazel-rules-nodejs
webots
cni
gtags
advanced-queuing
shader
azure-web-pubsub
intel-myriadx
lcm
obs-studio
swift-framework
preconditions
android-instrumentation
em-websocket-client
rails-postgresql
rails-authorization
windows-7
scorm
android-keypad
guile
authorize
sqlmodel
openinventor
microsoft-graph-webhooks
react-tsx
stream-analytics
dependency-properties
pg-notify
xspec
tizen-certificate