this is the fix at top use this to create a string that Static Mesh Object can accept as a unique identifier so the engine doesn't crash FName name = *FString::
evaluator
poker
factor-analysis
node-persist
openiddict
angle
cassette
vendoring
unsigned-integer
accurev
bean-io
extern
zendesk-app
apache-commons-config
truthy
nexus-player
chardev
droppable
identifiable
bpp
allen-sdk
bash-trap
hyperstack
qpid
mapkitannotation
meshio
file-link
gamma-correction
blockhound
ng-filter