this is the fix at top use this to create a string that Static Mesh Object can accept as a unique identifier so the engine doesn't crash FName name = *FString::
silhouette
proxy-server
oh-my-zsh
groupname
fixup
rman
vue-carbon
metaprogramming
wss
phonegap
jil
eazfuscator
nsexpression
redisgears
gitlab-ee
agm
intel-oneapi
visual-studio-app-center-distribute
plugin-architecture
facial-landmark-alignment
quoted-identifier
win-universal-app
refund
aws-lambda-go
msal-react
onion-architecture
corretto
mongock
pyspin
jdesktoppane