this is the fix at top use this to create a string that Static Mesh Object can accept as a unique identifier so the engine doesn't crash FName name = *FString::
xcasset
resize-observer
autogrow
listfield
rails-activerecord
angular2-router3
puppet-bolt
symfony-translator
image-thresholding
3ds
android-ondestroy
control-statements
t-test
com
x11-forwarding
maven-compiler-plugin
aspose.barcode
strtr
azure-sentinel
log-viewer
android-apt
replit
google-pagespeed
cookies
windbg
rawrabbit
programdata
regularized
kentico-12
react-font-awesome