this is the fix at top use this to create a string that Static Mesh Object can accept as a unique identifier so the engine doesn't crash FName name = *FString::
data-linking
kubernetes-apiserver
ranged-loops
core-telephony
future-warning
type-variables
odbcdatareader
glassfish-3
collectors
bad-alloc
pljava
bleu
xmlschema
react-wrapper
pestphp
foreignobject
home-button
post-commit-hook
gazebo-simu
jquery-migrate
dotcms
rowdeleting
angular2-forms
data-ingestion
records
openair
visitor-pattern
angular-material-stepper
thin-client
hookrouter