The Sampler State is being ignored once exported to WebGL. I have a plane that has one of its faces setup as to over extend the UV's 0-1 space, so the effect wo
For the last few days I've been following Sebastian Lague's videos about procedual generation. Since my project is based on URP and the custom shader responsibl
I'm using a shader to render movement along a line. How to make a line have more spacing between sprites Shader Line Screenshot