Category "sdl"

Fastest way to draw filled quad/triangle with the SDL2 renderer?

I have a game written using SDL2, and the SDL2 renderer (hardware accelerated) for drawing. Is there a trick to draw filled quads or triangles? At the moment I'

Library not loaded SDL2 using Xcode Version 13.3.1 on macOS 12.3.1

Am trying to learn SDL2 using Xcode Version 13.3.1 on macOS Monterey 12.3.1 Followed these steps: Downloaded/ran the dmg file and moved the extracted SDL2.frame

IMG_Load() with jpg returns "unsupported image format"

I'm trying to load images using SDL2-image, it works when I try to load a .png, but it fails to recognize a .jpg My imports: #include <SDL2/SDL.h> #undef

SDL_image failing to initialise

When I try and initialise IMG or use IMG_Load, I get the error: "IMG_Init: Failed loading libpng16-16.dll: The specified module could not be found." From what I

Can i track my mouse pos outside a SDL window?

I build a clock with SDL, its a window without border. Now i still wanna be able to move my clock around my screen so i wrote a function to move it. Basicly it

How do I use SDL2 in my programs correctly?

I want to make a game using SDL2, but I'm unable to compile and/or run my code, please help! SDL2 is notoriously hard to set up, and it's often the first libr

How to Upscale window or renderer in sdl2 for pixelated look?

I want this pixelated look in sdl2 for all the object in my screen

SDL2: How to properly toggle fullscreen?

I have problems deactivating fullscreen mode with my program. Entering fullscreen happens correctly, but trying to go back to windowed mode doesn't work, the on

Read Key presses in C; ex.: Arrow keys, Enter key

I know how to use events to test when a key is pressed or not, but in C I never found out how to do that. What I want exactly is a "KeyListener" that listens fo

SDL_TTF : undefined reference to "TTF_INIT"

I'm trying to learn how to use SDL_TTF library. But i'm unable to solve an error of type : undefined reference to "TTF_INIT" here is the simple code that im t