I am trying to make a shooter with a shotgun that is projectile based. However, at certain angles the spread changes from what it should be, im guessing due to
zalgo
static-assert
cropperjs
latency
numerical-stability
draft-js-plugins
paillier
nsdocumentcontroller
python-mss
socialauth
ue5
freepbx
report
nbuilder
apollo-server
return-by-reference
catalyst-optimizer
ssa
rsqlite
epmd
form-post
kotlin-sharedflow
android-sdk-1.6
bspline
obfuscation
xmobar
nist
dynamic-feature
jcmd
angular-openlayers