Category "procedural-generation"

Suggestion on NavMesh 2D generation at runtime with infinite procedural generation [duplicate]

Let me start off by saying I began my jounrey of programming within the last year and Unity about the same time. I have come a long way since

2D dungeon map generation

I'm currently working on a text-based dungeon-crawler game. My question is: What is the simplest method to make a randomly generated dungeon (say, like the bind

Formula to make the ends of the arms of a spiral galaxy less dense

I want to make a spiral galaxy in Unity 3D using C# ( i use a derived logarithmic spiral ). I want to set the end of the arms less dense than the middle, but mi