I have developed a mobile game with OpenGL ES 3 on Xamarin (Which uses OpenTK). It's running fine on most devices, but crashes on some devices (HUAWEI Y5 lite).
py-appscript
restdb
ntlm-authentication
densenet
dry-validation
openlayers-5
quantitative-finance
mapsforge
android-shortcutmanager
multiplestacks
for-in-loop
mat-select
git-stage
google-cloud-run
availability-group
workflowservice
exponent
mvvmfx
countdownlatch
randomaccessfile
nxp-microcontroller
winbugs
for-json
spoon
vmware-server
pushviewcontroller
anyio
hgweb
openstacksdk
underscores-wp