I have developed a mobile game with OpenGL ES 3 on Xamarin (Which uses OpenTK). It's running fine on most devices, but crashes on some devices (HUAWEI Y5 lite).
cashapelayer
x3d
unidata
sql-cte
chunks
string-aggregation
read-data
rendertron
portable-executable
office365
react-i18next
network-error-logging
spartacus-storefront
ionos
putchar
jqprint
backreference
firebase-dynamic-links
halogen
woodstox
sqldelight
html5-template
android-instant-apps
objc-bridging-header
ftl
neoload
editing
ibeacon-android
famo.us
lov