I have developed a mobile game with OpenGL ES 3 on Xamarin (Which uses OpenTK). It's running fine on most devices, but crashes on some devices (HUAWEI Y5 lite).
meck
hiccup
datadirectory
usdz
hbase
ingress-nginx
pluto.jl
uisearchbardelegate
google-docs-api
clickhouse
macos-app-extension
brightness
spring-mybatis
ion-list
hm-10
ado.net-entity-data-model
react-d3-speedometer
dj-rest-auth
css-layer
xcode13.3
payload
azure-linux
linux-smack
pass-by-rvalue-reference
proof
bicubic
dokan
react-responsive
activity-recognition
flutter-dotenv