I have developed a mobile game with OpenGL ES 3 on Xamarin (Which uses OpenTK). It's running fine on most devices, but crashes on some devices (HUAWEI Y5 lite).
dynamic-memory-allocation
google-map-react
realm-ios
dynamic-properties
formatting
sharepoint-designer
release-management
dda
phone-number
probability-theory
oauth-refresh-token
attributes
moreutils
backticks
queuing
simplehttprequesthandler
clrs
nftw
lsyncd
background-repeat
cllocation
autostart
kanban
theforeman
merge-replication
left-to-right
snowflake-cloud-data-platform
representable
teamsite
paramarray