I am trying to follow an example related to inheritance from a Python OOP book. However, I am facing an error. from __future__ import annotations class Contact
I have a parent constructor like this: let list = []; class Pictures { constructor(price, title) { this.price = price; this.title = title;
#here I want to define the self.__tree but I am not sure how to do so, how would I create the tree? oijh0ij0ihoihihoihou
I'm bit confused in how to use OOP in typescript. I'm used to do it with PHP. 1 - Can I use a class as a type without having to fill all attributes values? 2 -
Source Code #include <iostream> using namespace std; class A { private: long int a; public: long int b,x; void s
This is the code import turtle from turtle import * class character:
It is known that you should not customize the built-in prototypes in JavaScript. But, what is the best way to add custom properties/methods to specific instance
It is my understanding that pretty much everything in JS is an object and that constructors are one way to make a new object. I know that data types like Array,
I have a problem with the constructor of the WorkingStudent class: class Person: def __init__ (self, firstName, lastName): self.firstName = firstNam
I have a piece of code- public class Sudoku { static int[][] game; public static void main(String[] args) { int [][] games= n
I'm trying to infer a type from the returned type of a subclass method. So far I haven't been able to make this work without making Parent a generic class (whic
I've got a multiple student objects I want to write into with a CSV file containing their details. I've set each row of the CSV file to an array then was going
Is it a good coding practice to have the class name as variable. E.g def create_class(class_name): class class_name: def __init__(self
I am having difficulties understanding what to do here. Please bear with me I'm new to JavaScript and this section is giving me a hard time understanding how I
I'm new to pygame, and OOP in python ( used a lot of java before) For a personal project, i'm trying to make a chess game, but I have a probl
//assume there is a java class call Node, and node is an array of Node for(Node i: node){ Node j = i; } Node j; for(Node i: node){ j = i; } Can some
I've got helper which I'm including inside Create service class. This Create service inherits from Base class and I'm including ::Imports::HashFieldsBuilder to
I am confused by how a function can change a variable passed through it. For example, if I created a variable t = 1, and pass a function by adding 2 to it, insi
Recently OOP has moved from C++ to Python. I know the basics of the language more or less, but I had to work with OOP for the first time. The task is as follows
*** UPDATED object structure *** I'd like to update recursively the property values of mainObject from the properties that exist in updatingObject. let mainObje