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Category "navmesh"

Suggestion on NavMesh 2D generation at runtime with infinite procedural generation [duplicate]

Let me start off by saying I began my jounrey of programming within the last year and Unity about the same time. I have come a long way since

Preventing the camera entering entities in A-Frame

I have <a-scene> using A-Frame that includes many randomly placed spheres (<a-sphere>) and a camera rig. The spheres are centred at random (x,y,z)

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