I'm making a platformer game in which there is player and some powerups. To check the collision I used matterjs collisionactive function: this.matter.world.on("
I am currently building a game with react native game engine and matter-js. I want to be able to access the constraint by its label. I currently created it: let
I am creating the ground of a game using a Perlin noise function. This gives me an array of vertices. I then add a vertex at the front that is {x:0 y: WORLD_HEI
I want certain rigid bodies to be able to pass through eachother, i.e. no collision response. Though I still want the collision to detect, and trigger an event