I'm working with an XR Unity project (2019.4.26f1) and I'm trying to deploy it on the HoloLens 2. I've managed to build the project and to run it in the HL from
I develop applications targeting the Hololens 2 platform (mixed reality). The general idea of the application I am trying to build is using a point cloud regist
I would like to use Microsoft Teams to start a video call using HoloLens device with another people (using a PC). I have and UWP app that I can install on HoloL
I'm trying to extend the maximum depth of the pointers to use in a scene where objects can be further away. I've set the 'pointing extent' setting under the Mix
In my HoloLens2 application sometimes the UDP-Package-receive rate drops instantly from 40 packages per second to 0-2 packages per second and stays there (size
IEnumerator ShareAzureAnchorIdToNetworkCoroutine() { string filename = "SharedAzureAnchorID." + publicSharingPin; string path = Application.
I'm trying to obtain the eye tracking data at a fixed frame rate (30 Hz, as provided by the eye tracker in HoloLens2) and not tied to the Update() function of U
I am trying to deploy a simple unity app to the Hololens v2 emulator. I followed some tutorials to build the unity files according to the Hololens build framewo
I have a problem after switching from Unity integrated XR to Open XR when using Holoremoting. The Unity Editor FOV 29 deg, although the Hololens 2 FOV is 54 deg
I would like to create a TCP connection between a HoloLens2 (Client) device and my PC (W11, server). I already tested this app on another HoloLens2, the connect
I installed the latest version of the HoloLens 2 Emulator (10.0.20348.1501) on my Windows 10 Pro machine. I have 32GB of RAM, 11th Gen Intel 8 Core CPU, Nvidia
Goal: Deploying an application from Unity to Hololens 2 Problem: Yesterday every deployment i did worked correctly. But today when i tried to deploy a new versi
So I have an image processing algorithm doing crack detection written in Python and I want to have this work on the Hololens (in Unity). I don't have any experi
I'm using Unity 2019.4.26f1 (I'm working on a legacy project for my company) and I'm trying to capture images from a Hololens 2 using this official Unity tutori
I am very new to C# and try to use Microsoft.MixedReality.QR for reading some QRCodes with the Hololense 2 and have problems accessing the events of the QRCodeW
I am currently developing an app for the Hololens 2 with Unity and mrtk. I am trying to get the Gaze direction from the GazeProvider.cs which is attached to the
While following the mrtk tutorial on multi-user capabilities, there has been one CS0246 error that I haven't been able to avoid. After importing PUN 2 from the
I want to place multiple azure anchors and set up pathfinding (like destination point ). I followed the (https://docs.microsoft.com/en-us/azure/spatial-anchors/
We are using Vuforia for image tracking with hololens and unity engine. Vuforia works fine. We are also using Azure Spacial Anchors to fix the location of obj