Category "direct3d"

Meshes loaded via Assimp look distorted

So I'm trying to load and render mesh with assimp and DirectX11.(Im loosely following tutorials on youtube) The problem is that it looks weird and distorted. I'

D3D : hardware mip linear blending is different from shader linear blending

I have a d3d application that renders a mip mapped cubemap in a fullscreen quad pixel shader. I stumbled on a weird behavior, and wrote the following test to il

I want to use a UAV in a pixel shader to read the data in the buffer with the CPU

I would like to have information on the number of vertices that have been increased by doing Tessellation. To do this, we send the vertex information from the D

Mesh getting cut off

I'm using DirectX 11. I'm trying to draw a Cube mesh to the screen but the bottom half is getting cut off. If I move the camera up/down the bottom half is still

Does unrolling a loop affect the accuracy of the computations within?

Summarized question Does unrolling a loop affect the accuracy of the computations performed within the loop? And if so, why? Elaboration and background I am wri

"Graphics Device initialization failed for : d3d, sw" for JavaFX on IntelliJ IDEA Windows

While trying to run a simple JavaFX program on IntelliJ IDEA, I kept getting a long line of errors in the console that started with "Graphics Device initializat