I modified some shaders in unity and I'm trying to modify one in Cryengine. Can I send a parameter when I call a vertex/geometry/pixel shader in the technique?
mpeg
android-listview
prototype
cloud9
nm
render-to-string
higher-order-types
forticlient
model-validation
python-interactive
ext4
nearprotocol-validator
ndb
tsne
mlcp
ctf
private-constructor
x-xsrf-token
family-tree
google-finance-api
go-echo
dynamic-analysis
dynamic-expression
mintty
messages
at-job
pygtk
jquery-steps
proof-of-correctness
form-fields