I modified some shaders in unity and I'm trying to modify one in Cryengine. Can I send a parameter when I call a vertex/geometry/pixel shader in the technique?
multibyte-functions
sqltools
mpfr
standard-deviation
timed
deployment">deployment
stackdriver
irq
gekko
nscharacterset
d3-context-menu
hapi-swagger
pjsua2
queryover
salib
device-orientation
java-web-start
binary-xml
user-defined
google-wave
chromelogger
qheaderview
qtooltip
event-channel
elasticsearch-query">elasticsearch-query
secure-random
nvidia-deepstream
neighbours
ant-design-blazor
action-hook