I modified some shaders in unity and I'm trying to modify one in Cryengine. Can I send a parameter when I call a vertex/geometry/pixel shader in the technique?
const-iterator
magento-rules
kotlin-native
lightroom
virtualenv
directadmin
ini-set
reflect
android-asset-studio
cjoint
mfmessagecomposeview
narayana
sql-agent
ruby-debug
qtopengl
multi-master-replication
positional-parameter
uuencode
dimensions
dynpro
scratchbox
analytics
payu
precompile
ti-nspire
unitywebrequest
event-dispatch-thread
azure-digital-twins
xamarin.forms.collectionview
plumber