I modified some shaders in unity and I'm trying to modify one in Cryengine. Can I send a parameter when I call a vertex/geometry/pixel shader in the technique?
git-rebase
parallel-builds
amazon-systems-manager
energy
ngx-admin
datadirectory
savepoints
jamstack
visnetwork
moq
for-else
telegraf-inputs-plugin
typeclass-laws
formattablestring
google-dl-platform
animator
ng-options
log-ascii-standard
subset
transformation-matrix
haneke
right-to-left
httpcookie
tdictionary
aws-elemental
login
ctest
nativescript-firebase
color-picker
openlayers