Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
ctx
httpwebrequest
if-constexpr
qbuttongroup
color-scheme
tween
sysex
custom-properties
visual-studio-2008-sp1
class-variables
tabnavigator
line-through
gulp-zip
word-addins
doctrine-1.2
runkit
faultexception
puppet-bolt
mymaps
opengl-compat
simpledateformat
directoryentry
xinclude
graphviz
blueprint-osgi
fragment-identifier
screen
bandit-python
container-view
spring-cloud