Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
kubernetes-go-client
azure-servicebus-topics
http-accept-encoding
graphic
applepayjs
pandarallel
node-fhir-server-core
seastar
node-request
phpstorm
relaunch
6510
npm-config
content-management
usb
vagrantfile
java-deployment-toolkit
neovis
accessible
vscode-code-runner
amazon-kinesis-agent
fbml
windeployqt
entity-linking
puppet
detailslist
facet-grid
rangy
preg-split
dynamics-gp-api