Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
gulp-inject
restriction
python-3.3
glip
qtreewidget
n-gram
bimap
streamingmarkupbuilder
pagekite
timeoutexception
archlinux
maven-shade-plugin
android-ibeacon
fclose
scroll-snap-type
focus
bulletedlist
clojure-core.match
type-kinds
python-cryptography
hamburger-menu
normalizr
mit-kerberos
passport-windowsauth
optimizely
flink-broadcaststate
win32serviceutil
jdom
superfish
shadow-root