Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
powerbi-rest-api
bi-temporal
icomparer
themeprovider
shiny
actioncontroller
structural-equation-modeling
datanode
shared-variable
cassandra
firewall-rules
mongodb-queue
restlet-2.0
oracle-xe-18.4
pass-by-pointer
ripple
devexpress
magento-2.0
coloranimation
mts
eventlog-source
rdf4j
openerp-8
backport
imaging
whenever
sylius-resource
mui-datatable
ameritrade
gnu-assembler