Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
autodesk-forge
surface-controller
motion
git-branch
calculated-columns
ooyala
io-monad
monte-carlo-tree-search
spongycastle
data-imputation
figsize
visual-studio-app-center-test
horizontal-alignment
angular7
windows-1251
nextuntil
default-constructor
uicollectionviewcompositionallayout
progress-4gl
ios-vision
logrocket
findcontrol
base64url
django-webpack-loader
cuelang
microsoft-graph-groups
google-spark-operator
thrift
aws-ecr
libqmi