Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
bacpac
color-mapping
end-user
hyperledger-fabric-orderer
ios5
memory-aliasing
azure-devops-multistage-pipeline
android-billing
extreact
substr
recent-documents
knockout-mvc
rpt
dropnet
lsa
gpgme
presto-jdbc
page-lifecycle
patroni
flutter2.0
edit-in-place
httpd.conf
uhd
ruby-debug-ide
sqlanywhere
libphonenumber
istorage
highstock
dynamics-marketing
sealed