Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
materialdesigntoolkit
whitenoise
google-iap
kendo-grid
geoip
laspy
devops-insights
search-box
scripting-bridge
apache-spark-mllib
ssrs-2008
preprocessor
angular-masonry
airflow
spark-bigquery-connector
edgedb
dapper
ofstream
solus
allegro5
setup.py
webtestclient
mqueue
point-cloud-library
spark-ui
program-analysis
mddialog
java-module
tlbinf32
flatbutton