Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
esapi
typeorm-activerecord
red-hat-amq-6
fable-f#
defaultdict
squirrel.windows
swiftdate
google-cloud-transfer
integral
petastorm
clicking
erc20
arbodyanchor
removeeventlistener
illegalargumentexception
xerox
skb
mailjet
ng-select
dotnet-restore
protected
radeditor
nvidia-hpc-compilers
splunk-dbconnect
vue-cli
multiple-select
math-mode
pack-expansion
oncheckedchanged
nms