Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
scd2
protocol-buffers-3
dropshadow
netfilter
cni
grunt-babel
column-operation
android-background
crosh
bazel-cpp
android-blur-effect
css-rem
od
sparklines
office-2013
clientcredential
mule-component
phrets
react-scroll
react-native-udp
spark-window-function
yapi
mlflow
system-configuration
3dcamera
huggingface-datasets
docx-mailmerge
firefox
compare
justfile