Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
denodo
laravel-controller
qscintilla
nvidia-isaac
static-factory
dynamic-routing
git-sparse-checkout
pixel
azure-webjobs-continuous
build-automation
spring-rsocket
teachable-machine
memory-layout
audit-tables
pxssh
coyote
npm-cache
boost-histogram
yii2-active-records
ford-fulkerson
hummus.js
implements
app-store
simple-injector
model-based-testing
nspopover
primeng-table
laravel-form
orchardcms
numpyro