Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
nodiscard
qtserial
content-indexing
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devserver
android-cutout
nestjs-exception-filters
sybase-asa
sarama
diskpart
ghost-blog
visual-c++-2008-express
withings
sizer
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sendmail.exe
cncontainer
inky
realm-functions
page-tables
inode
riscv32
eventlog-source
gnocchi
frequency-distribution
transcription
sqlx
odk
static-quantization
localdatacache