Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
taglib-sharp
computer-name
hung
beamer
claims-based-identity
dynamic-parallelism
url-mapping
google-cloud-memorystore
voicemail
standby
rpc
fastify-nextjs
gui-builder
underscores-wp
bzt
smallbasic
react-native-twitter-signin
mapbox-gl
qaudioinput
aws-msk
cikernel
udpipe
xunit2
fxgl
netlify-function
delphi-2007
nmi-payments
kivymd
pulumi-python
column-count