Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
rcs
bytearrayoutputstream
tombstone
memdb
ios-keyboard-extension
treeview
signals2
angular-bootstrap-calendar
spark-bigquery-connector
parallel-python
atoti
pex
core-audio
vue-router4
bcd
tsconfig-paths
ingest
debian-preseeding
slider
jqgrid-php
facebook-authentication
groupchat
scala-version-cross-build
lua-api
mypyc
jconnect
windows-xp
css-shapes
rust-diesel-sqlite3
in-house-distribution