Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
eps
nalgebra
cumulative-frequency
api
face-id
p-np
inline-scripting
simplemembership
openlayers
quotes
scalatest
reactfire
aasa
tintcolor
log4jdbc
hotjar
react-swipeable-list
hana-studio
ipython-sql
twinx
xamarin-shell
pay-per-view
ext4
executescalar
wcf-rest
pivot-chart
elixir-iex
gcrypt
graph-visualization
python-closures