Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
simulink-library
data-access-layer
xmlstarlet
windows-hello
abseil
anki
physx
hgsubversion
deepface
meraki-api
outlook.com
sitecore-media-library
spawn
fb.ui
profvis
orkg
retrypolicy
word-cloud
decision-tree
titan
spark-jobserver
sympy
swiftsvg
garbage-collection
type-conversion
http-status-code-301
floating-ip
sybase-rs
std-system-error
poedit