Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
android-virtual-keyboard
null
itunes-sdk
mura
aws-sdk-java
google-cloud-billing
condition-variable
xtensor
coreference-resolution
cedet
temperature
spring-boot-maven-plugin
sox
traefik-ingress
windowsversion
django-migrations
osgi-bundle
azure-resource-graph
viewcontroller
jpql
tendermint
gif
ansi-escape
qqmlcomponent
databricks-sql-analytics
fasttime
centura
openstack
autoreload
workflow