Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
duosecurity
twistd
moc
alpine-package-keeper
amazon-gateway
in-memory-data-grid
aframe-networked
sql-function
ssbo
qthread
dm-script
lua-table
code-separation
loading
qsort
spring-kafka-test
listings
jsf-2.2
owin-middleware
nvidia
dft
initializer
avro4s
redlock
minecraft-fabric
testng-dataprovider
stateless-session-bean
jakarta-ee
amba
kql