Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
pytorch3d
pp-python-parallel
frappe
ip-protocol
bag
seekbar
processing-instruction
drupal-theming
evaluation-strategy
ilnumerics
os.path
pythonqt
object-properties
backtrack-linux
dropbox-sdk-js
turkish
lapacke
android-2.3-gingerbread
sql-azure-alerts
tcl
xquartz
codeigniter-flashdata
nearest-neighbor
yandex-mapkit
gson
iview
octokit
r-environment
gulp-livereload
popupwindow