Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
google-sheets-importxml
packagecompiler.jl
clientip
information-visualization
sbrk
apple-business-manager
swank
coefplot
uiactivityviewcontroller
case-when
non-modal
django-suit
asp.net-core-cli
retrofit
compileassemblyfromsource
senti-wordnet
uialertviewdelegate
connected-components
msdtc
maven-publish
securefield
netbios
visual-studio-lightswitch
oracle11gr1
yocto-wic
railscasts
name-mangling
tensorflow-gpu
qplaintextedit
zend-controller