Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
createjs
discriminated-union
easyadmin3
compilation-time
radians
openwisp
pyaudio
mediawiki-installation
rails-traceroute
authprovider
quill-scala
paintcode
clicklistener
wcf-security
entry-point
pyfpdf
spring-transactions
quick-union
mta
lowering
android-11
ocamlbuild
compiler-flags
sql.js
vim-registers
code-search-engine
aws-roles
google-apps-marketplace
inlining
tableexportjs