Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
constexpr
sqlyog
pg-dump
geom-curve
message-passing
playframework-2.3
asp.net-core-logging
watson-nlu
ref-struct
rowsncolumns
pch
pjsip
automapper-9
eventsetter
bsod
web-publishing
typo3-flow
loopback
external-dependencies
qquickitem
image-caching
ng-dropdown-multiselect
sysbench
single-responsibility-principle
phpfog
return-value
appscan
layout-gravity
openlayers-6
sharepoint-2013