Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
rendercontrol
multcompview
photosframework
flow-diagram
up-button
python-mock
patternfly
scatterview
omdbapi
server-explorer
skrules
url-design
dbconnection
jcifs
clojure.spec
entitymanagerfactory
system.drawing.common
bezier
reddit
spectra
cartalyst-sentinel
python-jose
gjslint
react-cookie-consent
toctree
multiautocompletetextview
hpcc
unlock
maven-cobertura-plugin
django-multilingual