Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
quantifiers
readimage
nagios
bitcoin-abc
two-connection-limit
wkb
flatten-maven-plugin
babel-eslint
rhdf5
gate
rest-security
geom-col
throttling
atl
pgmpy
spray
gigya
propertyeditor
snakebite
skimr
oracle-service-cloud
gridle
class
cs193p
tinkerpop
kube-prometheus-stack
libp2p
jdb
microsoft-health-bot
pitest