Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
system.io.directory
matrox
image-uploading
working-copy
structured-clone
angular8
relativesource
closures
ldf
content-expiration
screen-positioning
symfony-http-foundation
rpmbuild
tripwire
hvplot
sha256
pddl
type-promotion
email-notifications
pixelformat
butterknife
travis-ci
google-lyra
code-metrics
slot
square-tape
protogen
jsr-374
bitbucket-server
android-espresso-web