Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
vows
animation
illegalargumentexception
dlookup
render-to-texture
video-embedding
superlearner
vichuploaderbundle
docker-named-volume
consul-kv
covariance
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named-query
ttr
wildfly-22
installaware
lifecycleexception
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c#-to-vb.net
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mozilla-deepspeech
pickerinput
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spring-web
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nstextstorage