Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
lemp
unity3d-unet
atomic-design
worksheet
edt
kendodaterangepicker
zstack
cabal-install
implode
react-apollo
nomethoderror
amazon-rds-proxy
tribe-event-tickets
release-apk
react-context
database-scripts
operational-transform
truss
mpi4py
palindrome
ppl
role-base-authorization
declare-styleable
autoresizingmask
geo
doit
google-compute-disk
elmish-wpf
scrypt
minecraft