Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
phimagemanager
declaration
chrome-canary
boost-log
etrade-api
alertify
stylecop-plus
androidpublisher
authorize.net-webhooks
itsm
hyperledger-explorer
grel
autoresizingmask
build-settings
orsserialport
potrace
paxos
formsflow.ai
versionupgrade
tcpsocket
chromelogger
storage-duration
cryengine
android-video-player
m2m
neoload
xidel
glob
buildozer
keyboardinterrupt