Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
ruby-module
androidjunitrunner
fb2
portjump
jedis
qstring
angular2-components
static-code-analysis
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azure-data-explorer
timefield
spring-boot-starter-oauth2-client
back-button-control
freetype
bit-manipulation
delphi-7
libsass
android-motionscene
collocation
vision
angular-ui-bootstrap
mpdf
ratchet-bootstrap
parseexception
browser-feature-detection
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winsnmp
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android-camerax