Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
uvcvideo
position-independent-code
powerbi-embedded
soc
glsurfaceview
meilisearch
opencart-module
cabasicanimation
asyncstorage
kdenlive
tagless-final
inferred-type
java-ws
jcs
synchronizationcontext
f#-3.0
360-video
addattribute
keyman
video4linux
touch-event
chilkat-email
variable-address
jdo
httpretty
biopython
printing-web-page
uikit
custom-scheme-url
links