Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
grpc-web
clause
qmdiarea
cls-hooked
renderbox
android-include
visual-studio-monaco
access-denied
viewstate
counting-sort
custom-dataset
grpc-gateway
lsm-tree
hashmap
character-limit
viewmodel-savedstate
htmlelements
unrealscript
double-byte
assertthat
flush
kotlinx
coveo
smart-on-fhir
tizen-tv-emulator
opensea-api
asp.net-mvc-5
nodejs-cluster
perf4j
google-alert-center-api