Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
asp.net-core-1.1
scite
uicontextmenuconfiguration
terraform-provider-vault
intel-ipp
composite
htmleditorextender
apache-pinot
memoryanalyzer
wbem
shop
inherited
css-gradients
boost-coroutine
contentmode
mail-server
klee
oncreate
metalama
usb-otg
thread-sanitizer
aws-networking
android-studio-2.1
security-warning
tun-tap
firemonkey-style
prefast
mpc
visual-studio-app-center-build
nsformatter