Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
doctrine-odm
server-application
scrimage
smartsheet-c#-sdk-v2
replace
spring-cloud-connectors
union-types
azure-custom-providers
mahout
multivalue
windows-process
visual-studio-cordova
buefy
polyfills
cpanel-xmlapi
azure-language-understanding
nettopologysuite
angular8
cakephp-1.3
rfcomm
spring-data-redis-reactive
ndk-build
kendo-template
zeep
jwt.io
tornado
skulpt
eval
ui-testing
ef-database-first