Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
scalable
android-sms
djongo
apache-commons-csv
wsdl.exe
nito.asyncex
django-silk
radeditor
kramdown
go-git
pg-stat-statements
email-spec
nsparagraphstyle
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jscrollpane
serilog-postgresql
react-oidc
resize-image
non-ascii-characters
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range-based-loop
konga
domaincontroller
onactivityresult
fibers
file-loader
asp.net-web-api-routing
xcode11.3
database-deadlocks