Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
c++filt
solar
sqlbulkcopy
test-runner
audio
cwd
move-constructor
mgcv
yardstick
django-management-command
yattag
jquery-ui-droppable
lxd
tkinter.scrollbar
material-you
tamil
shutil
ihostedservice
ecb-pattern
pnpm
grafana-datasource
flannbasedmatcher
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react-intl-universal-extract
neovide
windows-mixed-reality
curvycorners
kubernetes-jenkins-plugin
isqlquery
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