Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
gtk4
nslocalizedstring
boost-serialization
stretchblt
ssl-client-authentication
jcrop
header
r2dbc-mysql
bluefish
htmlwidgets
winscard
gorilla
net-use
spiffs
typeof
abp
stream-graph
regression
pic18
filterrific
invalidoperationexception
queryselector
coercion
compact-database
system.windows.media
schedulerbinding
kindle-kdk
keyboard-focus
uipopoverpresentationcontroller
vue-jest