Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
dm-script
react-hoc
jnaerator
apache-royale
evernote-app-notebook
propel2
geofire
skvideonode
wcm
account-linking
assemblyversionattribute
slate.js
attunity
amazon-redshift-spectrum
android-biometric-prompt
axuielement
pca3d
list-template
youtube-javascript-api
squash
openoffice-calc
psequel
certutil
gitlab-wiki
custom-protocol
opendj
flexible-search
nomachine-nx
android-gradle-7.0
traversable