Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
android-jobscheduler
par
avspeechutterance
event-simulation
vimwiki
snackbar
rails-authorization
device-width
urlsearchparams
react-widgets
code-collaborator
loading-image
play2-mini
date-math
kubernetes-ingress
variable-expansion
360-virtual-reality
nrules
semantic-ui
el-get
kill-ring
visual-c++-2013
createthread
react-codemirror
vendor
flutter-datetime-picker
ng-content
elastic-mq
nuke-build
transform-feedback