Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
browser-state
ibeacon-android
autocomplete-fields
google-benchmark
usrp
agi
ucum
microstack
groupwise-maximum
search-path
triples
asp.net-4.8
qtestlib
prepend
zurb-foundation-6
pircbot
goslate
picturefill
webview2
drawer
express-gateway
standardization
xmllint
imperative
serverless-appsync-plugin
webmin
integer-overflow
tui
domain-calculus
namedtuple