Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
firebase-extensions
netflix-eureka
orchard-modules
directoryentry
gitstack
ijson
whmcs-invoice-template
typeclass-laws
ngx-clipboard
varchar2
logux
armv8
cypress-each
winreg
bisonc++
sktexture
vs-classview
go-ethereum
cloudera-quickstart-vm
jenkins-build-flow
google-health
moc
oauth2-playground
rowset
workflow
hevc
compiled
schemaless
powerapps-makerportal
wav