Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
callkit
ef-core-3.1
mini-forge
keywordquery
matisse
subscript
dbgeng
woocommerce-bookings
oracle-soa
metrics-server
sql-insert
amcharts
picturegallery
eclipse-clp
slickr
bitwise-xor
richtextediting
metamask
persist
cakephp-4.x
lifetime
dlq
csharpcodeprovider
totallylazy
windows-forms-designer
servicebus
armasm
xsl-stylesheet
networkx
react-router-dom