Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
twilio-programmable-voice
imagelist
python-2.1
hmac
hd44780
clojure-core.match
theme-development
maven-cobertura-plugin
expo-publish
data-export
beegfs
microsoft-graph-api
skinning
multiple-accounts
root-access
fedora-25
tikzdevice
unity3d
nodeenv
host
vaadin10
ucp
startup-error
allegro5
kendo-angular-ui
cuteeditor
il2cpp
java-print
git-tag
web-of-things