Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
v-autocomplete
.net-core-3.0
react-routing
alpn
flutter-textinputfield
lars
end-tag
swfobject
window.opener
pdf2json
forever
power-bi-report-server
windowless
tibble
odata-v4
angular-tree-component
report-viewer2010
server-side-swift
coordinator-layout
lwip
pgraphics
iterm
iqr
sendgrid-templates
twitter-bootstrap-tooltip
soundfont
disconnect
transparent
urlopen
pytest-qt