Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
google-identity-toolkit
lua-5.2
yii2-user
asp.net-mvc-filters
quip
members
cppunit
domain-calculus
react-fragment
litespeed
node-expat
ant-contrib
binary-search-tree
instantclient
nvidia-titan
git-credential-winstore
google-keep-api
jquery-bar-rating
node-xmpp
typo3-tca
localhost
waffle-chart
html-minifier
oci-python-sdk
xspec
eol
input-mask
senchatouch-2.4
ollydbg
maven-jibx