Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
intermediate-language
combining-marks
blazorstrap
data-linking
deedle
cryptographicexception
aws-sdk-cpp
deepzoom
pandas-resample
array-key-exists
google-fit-api
react-reducer
android-trafficstats
protractor
hive-metastore
url-scheme
event-wait-handle
custom-wordpress-pages
flutter-redux-store
sim-card
wordpress-featured-image
failed-to-load-viewstate
xmlnodelist
charactercount
boost-build
domino-designer-eclipse
mysql-variables
ng-deep
new-psdrive
data-masking