Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
executequery
error-messaging
pyd
std
axiom
laravel-6.2
incremental-search
mediatr
densenet
junit3
custom-datetimepicker
python-os
angular-cdk-virtual-scroll
fat16
sslv3
jitsi
system-generator
glom
contact-list
activemodel
template-literals
russian-doll-caching
apache-airflow
opentbs
trng
iis
alamofire5
elasticsearch-upgrade
floor-division
gomobile-android