Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
tkinter.scrollbar
azure-application-settings
google-logging
urlconnection
command-window
chronicle-wire
mapview
igtree
apt-get
mx-record
azure-ad-b2b
argument-validation
lamar
cron
openjpa
powershell-v5.1
asic
pressable
dock
shibboleth-sp
heuristics
robocup
jnaerator
osquery
forkjoinpool
inno-setup
azure-storage-queues
rank
vue-validator
kubedb