Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
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rhel7
android-bottom-nav-view
lottie
qwizard
verbatim-string
fmodf
haskell-program-coverage
azure-monitoring
user-enrollment
google-cloud-code
webpacker
dashboard
peoplesoft-query
unwind-segue
r-base-graphics
ack
rawrepresentable
gs1-datamatrix
tablemodel
alignas
mmix
susy
babelfish
openlayers-5
insmod
mockk
frozenset
tobject
table-splitting