Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
menhir
cygpath
d
excellibrary
mailhog
vis-runtime
web-mediarecorder
wsastartup
postasync
pathtoolongexception
entitylisteners
serverless-framework-step-functions
template-classes
multivariate-time-series
tail
node-rest-client
bascom
data-class
sender
hotwire-rails
oracle-fusion-apps
nested-fields
qsys
cloud-storage
oso
catkin
java-animation
mat-slider
pylint
laradock