Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
requests-futures
formattable
irb
bpf
python-theano
trygetvalue
sentryreact
codelens
white-box-testing
laravel-mix
iphone-3gs
methodaccessexception
msmq
locked
uidocumentpickerviewcontroller
scheduler
utf
iceberg
dataflowtask
apache-config
wazuh
bricscad
xdp-ebpf
autolisp
azure-synapse-link
scopt
flutter-intl
std-expected
ekeventkit
nuxtjs2