Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
spring-annotations
pointer-to-array
webpack-plugin
parcelfiledescriptor
plot3d
glad
rabbitmq-management
writefile
bodypix
passwd
headless-browser
ctfe
urlsessionwebsockettask
nested-query
kube-bench
mod-pagespeed
case-insensitive
listcontrol
usermode
ucp
pint
isolatedstoragefile
apache-directory
pytest-cases
ginac
spring-cloud-dataflow-ui
npm-outdated
qtdeclarative
rda
constraintlayout-barrier