Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
flesch-kincaid
go-scheduler
aws-serverless
mapbox-navigation
viewpage
rstanarm
lua-ngx-module
microsoft-file-explorer
swiftui-navigationlink
htonl
com
cxml
dottrace
gcc4.6
textmate2
vstest.console.exe
ntvdm
outlook-redemption
gwidgets
google-chrome-webview
ios-enterprise
target-link-libraries
openwhisk
checkmarx
shiny-server
sarimax
acts-as-taggable-on
dry-rb
ember-classic
bing-webmaster-tools