Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
nx-workspace
node-pdfkit
stack-memory
yfinance
log4php
pydev
prestashop
pugixml
android-wear-notification
jbossfuse
pca3d
android-studio-3.3
drive-mapping
qvector
primer.io
dtmf
samsung
postgresapp
datagridviewcolumn
checked-exceptions
enum-flags
remember-me
rinohtype
json-server
dompdf
pspice
mysql-error-2003
jsii
availability-group
asp.net-core-css-isolation