Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
conversational-ai
jet-engine
gist-index
return-type-deduction
nosql-injection
memoir
pgadmin-4
powerbi-filters
gatsby-plugin-intl
precompile
android-nested-fragment
miniconda
typo3-8.x
savepoints
corporate
vue-storefront
chromebook
swift-playground
cl
word-interop
database-permissions
typesense
couchdb
singularity-container
weibo
xlform
openml
django-templates
string-parsing
jsartoolkit