Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
dump
nsurlrequest
automatonymous
protocol-handler
aws-mediatailor
sitemap.xml
text-justify
spatial-transformer-network
smartsheet-c#-sdk-v2
request-response
sensitive-data
powergui
prism
indexer
rendering
attributes
google-sheets-custom-function
oracle-apex21.2
srp-protocol
kurento
complex-numbers
qtoolbutton
adorner
screen-off
nstextfield
dust.js
drive-letter
hibernate-validator
unshare
sap-dotnet-connector