Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
parameterized-tests
rabbitvcs
objectscript
tvm
qstackedwidget
odoo-server
kepler.gl
ocserv
chartjs-plugin-zoom
jsonassert
vpd
jak
lucidworks
filehelpers
openlayers
anti-bot
azure-devops-yaml
laravel-controller
amazon-linux-extras
eventlet
unique-key
versions-maven-plugin
use-effect
pure-function
json-simple
control-center
stm32cubemx
form-for
yahoo-fantasysports-api
checkedlistbox