Unity's Raycast functions has a parameter you could use to raycast to a particular GameObject. You can also use that parameter to ignore particular GameObject.
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ios-background-mode
azure-acr
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preact-cli
alpinejs
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live-streaming
redux-offline
ubuntu-15.04
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openpeppol
kismet-wireless
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qtdeclarative
choetl
samd51
react-test-renderer
form-post
android-5.0-lollipop
javax.xml
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