'Can't get Firebase Dynamic Link
I am following this tutorial from Firebase to implement Direct Links into my app: Firebase Dynamic Links
My code in my app delegate never seems to run properly. When I run the project I am able to use the link and open the app. But none of the print statements will run so I can't tell if it ran successfully or not:
import UIKit
import Firebase
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
FirebaseApp.configure()
return true
}
func handleincomingDynamicLink(_ dynamicLink: DynamicLink) {
guard let url = dynamicLink.url else {
print("Thats weird. My dynamic object link has no url")
return
}
print("Your incoming link parameter is \(url.absoluteString)")
}
func application(_ application: UIApplication, continue userActivity: NSUserActivity,
restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool {
let handled = DynamicLinks.dynamicLinks()
.handleUniversalLink(userActivity.webpageURL!) { dynamiclink, error in
guard error == nil else {
print("Found an error! \(error!.localizedDescription)")
return
}
if let dynamicLink = dynamiclink {
self.handleincomingDynamicLink(dynamicLink)
}
}
return handled
}
@available(iOS 9.0, *)
func application(_ app: UIApplication, open url: URL,
options: [UIApplication.OpenURLOptionsKey: Any]) -> Bool {
return application(app, open: url,
sourceApplication: options[UIApplication.OpenURLOptionsKey
.sourceApplication] as? String,
annotation: "")
}
func application(_ application: UIApplication, open url: URL, sourceApplication: String?,
annotation: Any) -> Bool {
if let dynamicLink = DynamicLinks.dynamicLinks().dynamicLink(fromCustomSchemeURL: url) {
return true
}
return false
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
Xcode gives me this error after I use the link:
[connection] nw_read_request_report [C1] Receive failed with error "Software caused connection abort"
Sources
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Source: Stack Overflow
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