'Array of Arrays not properly working with emojis
I have created an array of arrays for emojis and separated the emojis into their proper grouping.
Step 1: Your array is an array of array of Emojis. So the type is not [Emoji] anymore. Its more like [[Emoji]]. Which means you can get access to the third grouping with a double index, such as:
let groupThirdCount = emojis[2].count
Note that emojis.count will no longer return the number of emojis, but rather than number of arrays of emojis.
Step 2: Update the datasource methods numberOfSections and numberOfRowsInSection to return the number of emojis based on which section is asked for.
Edited Code:
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//changed from 0 to 3
if section == 3 {
return emojis.count
} else {
//changed from 0 to 3
return 3
}
}
And:
override func numberOfSections(in tableView: UITableView) -> Int {
//changed from 0 to 3
return 3
}
Step 3: Update the cellForRowAt method to get the emoji, not the array of emojis, also based on section.
Edited code:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "emojiCell", for: indexPath)
// Configure the cell...
//added [[]] to emojis this is throwing 2 errors
let emoji = [[emojis]][indexPath.row]
cell.textLabel?.text = "\(emoji.symbol) - \(emoji.name)"
cell.detailTextLabel?.text = emoji.description
cell.showsReorderControl = true
return cell
}
Question: Can someone check my edits to the code and point me in the right direction if something is wrong?
Full Code:
import UIKit
class EmojiTableViewController: UITableViewController {
var emojis: [Emoji] = [
// People Array
Emoji(symbol: "😀", name: "Grinning Face", description: "A typical smiley face.", usage: "happiness"),
Emoji(symbol: "😕", name: "Confused Face", description: "A confused, puzzled face.", usage: "unsure what to think; displeasure"),
Emoji(symbol: "😍", name: "Heart Eyes", description: "A smiley face with hearts for eyes.", usage: "love of something; attractive"),
Emoji(symbol: "👮", name: "Police Officer", description: "A police officer wearing a blue cap with a gold badge. He is smiling, and eager to help.", usage: "person of authority"),
// Animals
Emoji(symbol: "🐢", name: "Turtle", description: "A cute turtle.", usage: "Something slow"),
Emoji(symbol: "🐘", name: "Elephant", description: "A gray elephant.", usage: "good memory"),
// Other
Emoji(symbol: "🍝", name: "Spaghetti", description: "A plate of spaghetti.", usage: "spaghetti"),
Emoji(symbol: "🎲", name: "Die", description: "A single die.", usage: "taking a risk, chance; game"),
Emoji(symbol: "⛺️", name: "Tent", description: "A small tent.", usage: "camping"),
Emoji(symbol: "📚", name: "Stack of Books", description: "Three colored books stacked on each other.", usage: "homework, studying"),
Emoji(symbol: "💔", name: "Broken Heart", description: "A red, broken heart.", usage: "extreme sadness"),
Emoji(symbol: "💤", name: "Snore", description: "Three blue \'z\'s.", usage: "tired, sleepiness"),
Emoji(symbol: "🏁", name: "Checkered Flag", description: "A black and white checkered flag.", usage: "completion")
]
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
self.navigationItem.rightBarButtonItem = self.editButtonItem
}
@IBAction func refreshData(_ sender: UIRefreshControl) {
tableView.reloadData()
sender.endRefreshing()
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
//changed from 0 to 3
return 3
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//changed from 0 to 3
if section == 3 {
return emojis.count
} else {
//changed from 0 to 3
return 3
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "emojiCell", for: indexPath)
// Configure the cell...
let emoji = [[emojis]][indexPath.row]
//added [[]] to emojis
cell.textLabel?.text = "\(emoji.symbol) - \(emoji.name)"
cell.detailTextLabel?.text = emoji.description
cell.showsReorderControl = true
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("You clicked at \(indexPath)")
}
override func tableView(_ tableView: UITableView, accessoryButtonTappedForRowWith indexPath: IndexPath) {
print("You clicked emoji \(emojis[indexPath.row])")
}
/*
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
// Override to support editing the table view.
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
// Delete the row from the data source
emojis.remove(at: indexPath.row)
tableView.deleteRows(at: [indexPath], with: .fade)
}
}
// Override to support rearranging the table view.
override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {
let movingEmoji = emojis.remove(at: fromIndexPath.row)
emojis.insert(movingEmoji, at: to.row)
}
/*
// Override to support conditional rearranging of the table view.
override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
if let vc = segue.destination as? EmojiDetailViewController {
if let indexPath = tableView.indexPathForSelectedRow {
vc.emoji = emojis[indexPath.row]
}
}
}
}
Solution 1:[1]
var emojis: [[Emoji]] = [
[Emoji(symbol: "?", name: "Grinning Face", description: "A typical smiley face.", usage: "happiness"),
Emoji(symbol: "?", name: "Confused Face", description: "A confused, puzzled face.", usage: "unsure what to think; displeasure"),
Emoji(symbol: "?", name: "Heart Eyes", description: "A smiley face with hearts for eyes.", usage: "love of something; attractive"),
Emoji(symbol: "?", name: "Police Officer", description: "A police officer wearing a blue cap with a gold badge. He is smiling, and eager to help.", usage: "person of authority")],
[Emoji(symbol: "?", name: "Turtle", description: "A cute turtle.", usage: "Something slow"),
Emoji(symbol: "?", name: "Elephant", description: "A gray elephant.", usage: "good memory")],
[Emoji(symbol: "?", name: "Spaghetti", description: "A plate of spaghetti.", usage: "spaghetti"),
Emoji(symbol: "?", name: "Die", description: "A single die.", usage: "taking a risk, chance; game"),
Emoji(symbol: "??", name: "Tent", description: "A small tent.", usage: "camping"),
Emoji(symbol: "?", name: "Stack of Books", description: "Three colored books stacked on each other.", usage: "homework, studying"),
Emoji(symbol: "?", name: "Broken Heart", description: "A red, broken heart.", usage: "extreme sadness"),
Emoji(symbol: "?", name: "Snore", description: "Three blue \'z\'s.", usage: "tired, sleepiness"),
Emoji(symbol: "?", name: "Checkered Flag", description: "A black and white checkered flag.", usage: "completion")]
]
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return emojis[section].count
}
override func numberOfSections(in tableView: UITableView) -> Int {
return emojis.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "emojiCell", for: indexPath)
let emoji = emojis[indexPath.section][indexPath.row]
cell.textLabel?.text = "\(emoji.symbol) - \(emoji.name)"
cell.detailTextLabel?.text = emoji.description
return cell
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | udi |
