'Animations problems c# unity
I've been trying to create a game on unity and while I was trying to do the animations I'm realizing that I don't have any idea why my code is not working.
//Animacion
if(!Input.GetKey("left") && !Input.GetKey("right"))
{
gameObject.GetComponent<Animator>().SetBool("Moving", false);
}
if(Input.GetKey("right"))
{
gameObject.GetComponent<Animator>().SetBool("Moving", true);
}
if(Input.GetKey("left"))
{
gameObject.GetComponent<Animator>().SetBool("Moving", true);
}
I am not getting any error
Solution 1:[1]
You can just simply use this instead:
gameObject.GetComponent<Animator>().SetBool("Moving", Input.GetAxis("Horizontal") != 0);
But to fix your own code you can do this:
if (!Input.GetKey(KeyCode.LeftArrow) && !Input.GetKey(KeyCode.RightArrow))
{
gameObject.GetComponent<Animator>().SetBool("Moving", false);
}
if (Input.GetKey(KeyCode.RightArrow))
{
gameObject.GetComponent<Animator>().SetBool("Moving", true);
}
if (Input.GetKey(KeyCode.LeftArrow))
{
gameObject.GetComponent<Animator>().SetBool("Moving", true);
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Armin |