'Animate algorithm
I want to visualize an algorithm (Graham scan) in python with tkinter. I want to animate the algorithm and I am stuck.
I basically want to draw and delete lines but I don't understand canvas.after() well enough to make it work.
draw_line() returns the line object but when I call it in canvas.after(..., draw_line, ...) I don't see a way to get the return value or how to call another canvas.after() to change the color/delete that line if the function draw_line() hasn't been called yet because of the delay.
Thanks in advance.
from tkinter import *
import math
import random
class Point:
def __init__(self, _x, _y, _a=0):
self.x = _x
self.y = _y
self.angle = _a
def get_co(self):
return self.x, self.y
def draw_hull(hull):
for i in range(len(hull) - 1):
canvas.create_line(hull[i][0], hull[i][1], hull[i + 1][0], hull[i + 1][1], fill="red", width=2)
def draw_line(p1, p2, color="yellow"):
return canvas.create_line(p1.x, p1.y, p2.x, p2.y, fill=color, width=2)
def convex_hull(list_points):
# find bottom point
bottom_point = Point(math.inf, math.inf)
for point in list_points:
if point[1] < bottom_point.y:
bottom_point = Point(point[0], point[1])
# calculate angles between the bottom point and the other points
points = []
for point in list_points:
if point != bottom_point.get_co():
new_point = Point(point[0], point[1])
angle = calculate_angle(bottom_point, new_point)
new_point.angle = angle
points.append(new_point)
# sort the points by angle
swaps = None
while swaps != 0:
swaps = 0
for i in range(len(points) - 1):
point1 = points[i]
point2 = points[i + 1]
if point1.angle > point2.angle:
points[i], points[i + 1] = points[i + 1], points[i]
swaps += 1
# go through the points and add them to the convex hull
# if the angle between 3 points ever exeeds 180 degrees, discard the middle point
hull = [bottom_point, points[0]]
i = 1
while i < len(points):
####### DRAW LINE #######
canvas.after(i*500, draw_line, hull[-2], hull[-1])
##############
# check angle
angle = calculate_angle(hull[-2], hull[-1], points[i])
if angle == -1:
########## DELETE LINE ##########
# change color of line to red and delete it a bit later
# canvas.itemconfig(line, fill="red")
# canvas.after(i*500+250, canvas.delete, line)
####################
# pop the point of the stack
hull.pop()
else:
########## CHANGE COLOR OF LINE ##########
# change color of line to green
# canvas.itemconfig(line, fill="green")
####################
# move to the next point
hull.append(points[i])
i += 1
# add bottom point again for loop
hull.append(bottom_point)
# give easy return list (with coordinate-tupels not class objects)
output = []
for point in hull:
output.append(point.get_co())
return output
def calculate_angle(point1, point2, point3=None):
if point3 is None:
if point2.x - point1.x == 0:
return 90
elif point2.x - point1.x > 0:
return math.degrees(math.atan((point2.y - point1.y)/(point2.x - point1.x)))
else:
return 180 - math.degrees(math.atan((point2.y - point1.y)/(point1.x - point2.x)))
else:
v1 = Point(point1.x - point2.x, point1.y - point2.y)
v2 = Point(point3.x - point2.x, point3.y - point2.y)
det = (v1.x * v2.y) - (v2.x * v1.y)
if det < 0:
return 1
else:
return -1
window = Tk()
window.geometry("1000x600")
canvas = Canvas(window, width=1000, height=600)
canvas.pack()
POINTSIZE = 2
points = []
for i in range(100):
x = random.randint(50, 950)
y = random.randint(50, 550)
points.append((x, y))
canvas.create_oval(x - POINTSIZE, y - POINTSIZE, x + POINTSIZE, y + POINTSIZE, fill="black")
hull = convex_hull(points)
# draw_hull(hull)
window.mainloop()
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Source: Stack Overflow
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