'2d Texture size change applied to mesh

When changing a 2d texture size to apply over an existing mesh, does it get applied evenly like the previous texture with smaller size or do I need to adjust something in the mesh as well?

Scenario: Extracted assets from an unity game and want to improve texture quality from an existing 2d texture with something I created with a higher resolution.

Thanks



Sources

This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.

Source: Stack Overflow

Solution Source