'Why is winbgi function settextstyle() occupying memory on the heap?
I am making a snake game in C using winbgi library. I have a problem with function settextstyle(). Every call of function adds memory to the heap (about 50kb). I have to use this function in loop, so at some point the heap starts to overflow. Is there a way to release memory occupied by this function? Or some other way to change the size of the text in winbgi?
while(1)
{
settextstyle(DEFAULT_FONT, HORIZ_DIR, 4)
outtext(...)
settextstyle(DEFAULT_FONT, HORIZ_DIR, 2)
outtext(...)
}
Solution 1:[1]
Pull the latest winbgi sources from here.
There was a bug (missing call to DeleteObject() after SelectObject() to set a new font in set_font()) within text.cxx which the code linked fixes.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | alk |
