'What's the difference between Curless VS Moller algortihms for ray tracing of triangles?
Moller is a universal and fastest algorithm used for ray tracing triangles. It based on barycentrics coordinates. Even if Weber(2016) can be better than Moller.
What's the difference with Curless algorithm and why is-it always better?
Curless : https://courses.cs.washington.edu/courses/csep557/10au/lectures/triangle_intersection.pdf Moller : https://www.tandfonline.com/doi/abs/10.1080/10867651.1997.10487468
Thank you
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