'Using mat4x4<f32> as uniform in WGSL
Is it possible to use a mat4x4<f32> as a uniform data type in WGSL?
I get the following error when doing so:
Shader validation error:
┌─ Shader:18:4
│
18 │ var<uniform> model: mat4x4<f32>;
│ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ naga::GlobalVariable [1]
Global variable [1] 'model' is invalid
Type isn't compatible with the storage class
Wrapping in a struct is fine and achieves what I need, but seems superfluous. Can the matrix type be used directly?
Sources
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