'TypeError: serverQueue.connection.play is not a function error

So my script gave me an error, as showed above in the title I don't know how to fix it I tried asking for it on discord.js official discord server but they say it's a ytdl error. How do I fix it? I am not a JS developer but I do know a bit of it but its not that good so stack overflow is the only option left I suppose

const {Client, Intents} = require('discord.js');
const { joinVoiceChannel } = require('@discordjs/voice');
const ytdl = require('ytdl-core');
const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES, Intents.FLAGS.GUILD_VOICE_STATES] });
const prefix = "!!"
const token = "token"


const queue = new Map();

client.once("ready", () => {
  client.user.setStatus("ye")
  console.log("Ready!");
});

client.once("reconnecting", () => {
  console.log("Reconnecting!");
});

client.once("disconnect", () => {
  console.log("Disconnect!");
});

client.on("messageCreate", async message => {
  if (message.author.bot) return;
  if (!message.content.startsWith(prefix)) return;

  const serverQueue = queue.get(message.guild.id);

  if (message.content.startsWith(`${prefix}play`)) {
    message.react("▶")
    execute(message, serverQueue);
    return;
  } else if (message.content.startsWith(`${prefix}skip`)) {
    message.react("⏩")
    skip(message, serverQueue);
    return;
  } else if (message.content.startsWith(`${prefix}stop`)) {
    message.react("⏹")
    stop(message, serverQueue);
    return;
  } else {
    message.channel.send("You need to enter a valid command!");
    message.react("❌")
  }
});

async function execute(message, serverQueue) {
  const args = message.content.split(" ");

  const voiceChannel = message.member.voice.channel;
  if (!voiceChannel)
    return message.channel.send("You need to be in a voice channel to play music!");
  const permissions = voiceChannel.permissionsFor(message.client.user);
  if (!permissions.has("CONNECT") || !permissions.has("SPEAK")) {
    return message.channel.send(
      "I need the permissions to join and speak in your voice channel!"
    );
  }

  const songInfo = await ytdl.getInfo(args[1]);
  const song = {
        title: songInfo.videoDetails.title,
        url: songInfo.videoDetails.video_url,
   };

  if (!serverQueue) {
    const queueContruct = {
      textChannel: message.channel,
      voiceChannel: voiceChannel,
      connection: null,
      songs: [],
      volume: 5,
      playing: true
    };

    queue.set(message.guild.id, queueContruct);

    queueContruct.songs.push(song);

    try {
      var connection = await joinVoiceChannel({
            channelId: message.member.voice.channel.id,
            guildId: message.guild.id,
            adapterCreator: message.guild.voiceAdapterCreator
        })
      queueContruct.connection = connection;
      play(message.guild, queueContruct.songs[0]);
    } catch (err) {
      console.log(err);
      queue.delete(message.guild.id);
      return message.channel.send("Oh No! An Error Occured! :(");
    }
  } else {
    serverQueue.songs.push(song);
    return message.channel.send(`${song.title} has been added to the queue!`);
  }
}

function skip(message, serverQueue) {
  if (!message.member.voice.channel)
    return message.channel.send(
      "You have to be in a voice channel to stop the music!"
    );
  if (!serverQueue)
    return message.channel.send("There is no song that I could skip!");
  serverQueue.connection.dispatcher.end();
}

function stop(message, serverQueue) {
  if (!message.member.voice.channel)
    return message.channel.send(
      "You have to be in a voice channel to stop the music!"
    );
    
  if (!serverQueue)
    return message.channel.send("There is no song that I could stop!");
    
  serverQueue.songs = [];
  serverQueue.connection.dispatcher.end();
}

function play(guild, song) {
  const serverQueue = queue.get(guild.id);
  if (!song) {
    serverQueue.voiceChannel.leave();
    queue.delete(guild.id);
    return;
  }

  const dispatcher = serverQueue.connection
    .play(ytdl(song.url))
    .on("finish", () => {
      serverQueue.songs.shift();
      play(guild, serverQueue.songs[0]);
    })
    .on("error", error => console.error(error));
  dispatcher.setVolumeLogarithmic(serverQueue.volume / 5);
  serverQueue.textChannel.send(`Start playing: **${song.title}**`);
}

client.login(token);


Sources

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Source: Stack Overflow

Solution Source