'Tracking not working when in nDisplay on unreal engine 5?

I’m having the following issue: I’m trying to set up a small studio with a projector and ndisplay. nDisplay is working perfectly and the tracking is working perfectly when I am in the UE5 editor. I have made a CineCam actor and a CamActor which are connected, and I see perfect frustum tracking in the editor. As soon as I launch an ndisplay with switchboard there is no tracking and the frustum is not moving.

Waiting on any suggestions on how can I fit it. Thanks in advance!

Regards!



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