'Three.js library on Replit not show up in document
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(120, window.innerwidth / window.innerheight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerwidth, window.innerheight);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({color: 0x000fff});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
I am using Replit to do this but nothing is showing when i run it and there is no error message. I have tried other code from people on replit and theirs works fine but their code is almost identical to mine, I also tried there code in my project and it works fine.
Solution 1:[1]
const camera = new THREE.PerspectiveCamera(120, window.innerwidth / window.innerheight, 0.1, 1000); renderer.setSize(window.innerwidth, window.innerheight);
There are typos in both lines. It should be:
const camera = new THREE.PerspectiveCamera(120, window.innerWidth / window.innerHeight, 0.1, 1000);
and
renderer.setSize(window.innerWidth, window.innerHeight);
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | Mugen87 |