'Three Js React how to have mesh refract it's environment but hide the environment background to the camera
I have been trying to solve this for a while, so any help would be greatly appreciated!
What I am trying to do is give the appearance that an image is trapped within a mesh. The thought I had to do this was to have some mesh that has a thickness and a refractive index, place it inside an environment with a 360 photo, then hide the background image to the camera and still have the image through the mesh visible to the user, every time I try to hide the background though, the refraction part vanishes and all that is left is the reflective part. here is my code for the object in an environment:
import { useRef } from "react";
import { Suspense } from "react";
import { Canvas, useFrame, useLoader } from "@react-three/fiber";
import { OrbitControls, Environment } from "@react-three/drei";
import * as THREE from "three";
function Thing() {
const ref = useRef();
useFrame(() => (ref.current.rotation.x = ref.current.rotation.y += 0.0));
return (
<mesh
ref={ref}
onClick={(e) => console.log("click")}
onPointerOver={(e) => console.log("hover")}
onPointerOut={(e) => console.log("unhover")}
>
<meshPhysicalMaterial roughness={0} transmission={1} thickness={2} />
<icosahedronGeometry attach="geometry" args={[2, 0]} />
</mesh>
);
}
export default function MomentsObject() {
return (
<Canvas
style={{
height: 700,
width: 700,
}}
>
<Suspense fallback={null}>
<Thing />
<OrbitControls
enablePan={true}
enableZoom={false}
enableRotate={true}
/>
<Environment preset="sunset" background={true} />
</Suspense>
</Canvas>
);
}
If any of you have any advice on how to do this, or a better approach to make it appear like a 360 image is trapped within a glass n-gon, that would be great; Thank you!
Solution 1:[1]
Change the prop to background={false}
Instead of doing this, you can also directly apply this image to your n-gon and make sure the material side property is set to 'Backside', it would give the same effect
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Epiczzor |
